forked from GithubMirrors/cardconjurer
		
	
		
			
				
	
	
		
			61 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
//Create objects for common properties across available frames
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var masks = [{src:'/img/frames/mh2/pinline.png', name:'Pinline/Rules'}, {src:'/img/frames/mh2/rightHalf.png', name:'Pinline/Rules (Right Half)'}, {src:'/img/frames/mh2/title.png', name:'Title'}, {src:'/img/frames/mh2/type.png', name:'Type'}, {src:'/img/frames/mh2/frame.png', name:'Frame'}, {src:'/img/frames/m15/regular/m15MaskBorder.png', name:'Border'}];
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var masks2 = [{src:'/img/frames/mh2/crowns/rightHalf.png', name:'Right Half for Legend Crowns'}];
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var bounds = {x:0.748, y:0.8796, width:0.204, height:0.072};
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var bounds2 = {x:0, y:0, width:1, height:0.1862};
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//defines available frames
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availableFrames = [
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	{name:'White Frame', src:'/img/frames/mh2/w.png', masks:masks},
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	{name:'Blue Frame', src:'/img/frames/mh2/u.png', masks:masks},
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	{name:'Black Frame', src:'/img/frames/mh2/b.png', masks:masks},
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	{name:'Red Frame', src:'/img/frames/mh2/r.png', masks:masks},
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	{name:'Green Frame', src:'/img/frames/mh2/g.png', masks:masks},
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	{name:'Multicolored Frame', src:'/img/frames/mh2/m.png', masks:masks},
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	{name:'Artifact Frame', src:'/img/frames/mh2/a.png', masks:masks},
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	{name:'Land Frame', src:'/img/frames/mh2/l.png', masks:masks},
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	// {name:'Vehicle Frame', src:'/img/frames/mh2/v.png', masks:masks},
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	{name:'White Power/Toughness', src:'/img/frames/mh2/wpt.png', bounds:bounds},
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	{name:'Blue Power/Toughness', src:'/img/frames/mh2/upt.png', bounds:bounds},
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	{name:'Black Power/Toughness', src:'/img/frames/mh2/bpt.png', bounds:bounds},
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	{name:'Red Power/Toughness', src:'/img/frames/mh2/rpt.png', bounds:bounds},
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	{name:'Green Power/Toughness', src:'/img/frames/mh2/gpt.png', bounds:bounds},
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	{name:'Multicolored Power/Toughness', src:'/img/frames/mh2/mpt.png', bounds:bounds},
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	{name:'Artifact Power/Toughness', src:'/img/frames/mh2/apt.png', bounds:bounds},
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	// {name:'Vehicle Power/Toughness', src:'/img/frames/mh2/vpt.png', bounds:bounds},
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	{name:'White Legend Crown', src:'/img/frames/mh2/crowns/w.png', bounds:bounds2, masks:masks2},
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	{name:'Blue Legend Crown', src:'/img/frames/mh2/crowns/u.png', bounds:bounds2, masks:masks2},
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	{name:'Black Legend Crown', src:'/img/frames/mh2/crowns/b.png', bounds:bounds2, masks:masks2},
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	{name:'Red Legend Crown', src:'/img/frames/mh2/crowns/r.png', bounds:bounds2, masks:masks2},
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	{name:'Green Legend Crown', src:'/img/frames/mh2/crowns/g.png', bounds:bounds2, masks:masks2},
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	{name:'Multicolored Legend Crown', src:'/img/frames/mh2/crowns/m.png', bounds:bounds2, masks:masks2},
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	{name:'Artifact Legend Crown', src:'/img/frames/mh2/crowns/a.png', bounds:bounds2, masks:masks2},
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	// {name:'Vehicle Legend Crown', src:'/img/frames/mh2/crowns/v.png', bounds:bounds2, masks:masks2}
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];
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//disables/enables the "Load Frame Version" button
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document.querySelector('#loadFrameVersion').disabled = false;
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//defines process for loading this version, if applicable
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document.querySelector('#loadFrameVersion').onclick = async function() {
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	//resets things so that every frame doesn't have to
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	await resetCardIrregularities();
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	//sets card version
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	card.version = 'mh2';
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	//art bounds
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	card.artBounds = {x:0.0767, y:0.1129, width:0.8476, height:0.4429};
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	autoFitArt();
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	//set symbol bounds
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	card.setSymbolBounds = {x:0.9213, y:0.5910, width:0.12, height:0.0410, vertical:'center', horizontal: 'right'};
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	resetSetSymbol();
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	//watermark bounds
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	card.watermarkBounds = {x:0.5, y:0.7762, width:0.75, height:0.2305};
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	resetWatermark();
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	//text
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	loadTextOptions({
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		mana: {name:'Mana Cost', text:'', y:0.0613, width:0.9292, height:71/2100, oneLine:true, size:71/1638, align:'right', shadowX:-0.001, shadowY:0.0029, manaCost:true, manaSpacing:0},
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		title: {name:'Title', text:'', x:0.0854, y:0.0522, width:0.8292, height:0.0543, oneLine:true, font:'belerenb', size:0.0381},
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		type: {name:'Type', text:'', x:0.0854, y:0.5664, width:0.8292, height:0.0543, oneLine:true, font:'belerenb', size:0.0324},
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		rules: {name:'Rules Text', text:'', x:0.0927, y:0.6303, width:0.8147, height:0.2875, size:0.0362},
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		pt: {name:'Power/Toughness', text:'', x:0.796, y:0.9029, width:0.1367, height:0.0372, size:0.0372, font:'belerenbsc', oneLine:true, align:'center'}
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	});
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}
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//loads available frames
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loadFramePack(); |