forked from GithubMirrors/cardconjurer
		
	
		
			
				
	
	
		
			18 lines
		
	
	
		
			890 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			890 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
//defines available frames
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availableFrames = [
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	{name:'Weapon', src:'/img/frames/fab/generic/weapon.png'},
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	{name:'Equipment (Gray)', src:'/img/frames/fab/generic/equipment.png'},
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	{name:'Equipment (Gold)', src:'/img/frames/fab/generic/equipment2.png'},
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	{name:'Generic Action', src:'/img/frames/fab/generic/action.png'},
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	{name:'Pitch (1)', src:'/img/frames/fab/pitch/1.svg'},
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	{name:'Pitch (2)', src:'/img/frames/fab/pitch/2.svg'},
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	{name:'Pitch (3)', src:'/img/frames/fab/pitch/3.svg'},
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	{name:'Spear', src:'/img/frames/fab/addons/spear.svg'},
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	{name:'Shield', src:'/img/frames/fab/addons/shield.svg'}
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];
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//disables/enables the "Load Frame Version" button
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document.querySelector('#loadFrameVersion').disabled = false;
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//defines process for loading this version, if applicable
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document.querySelector('#loadFrameVersion').onclick = LoadFABVersion;
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//loads available frames
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loadFramePack(); |