forked from GithubMirrors/cardconjurer
		
	life
This commit is contained in:
		@@ -39,12 +39,12 @@ function startGame() {
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		playerList[i - 1] = new playerBox(i, rotation, wide)
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							playerList[i - 1] = new playerBox(i, rotation, wide)
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	}
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						}
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	//Determine the grid size
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						//Determine the grid size
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	columnWidth = parseInt(getComputedStyle(document.querySelector(".mainGrid")).width) / 2
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						columnWidth = window.innerWidth / 2 - 2
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	rowCount = (playerCount - playerCount % 2) / 2 + 1
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						rowCount = (playerCount - playerCount % 2) / 2 + 1
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	if (playerCount == 2 || playerCount == 4) {
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						if (playerCount == 2 || playerCount == 4) {
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		rowCount -= 1
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							rowCount -= 1
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	}
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						}
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	rowHeight = parseInt(getComputedStyle(document.querySelector(".mainGrid")).height) / rowCount
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						rowHeight = window.innerHeight / rowCount - 2
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	//Now that all the player boxes are made, they must be configured
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						//Now that all the player boxes are made, they must be configured
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	for (var i = 1; i <= playerCount; i++) {
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						for (var i = 1; i <= playerCount; i++) {
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		configurePlayerBox(i)
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							configurePlayerBox(i)
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@@ -114,7 +114,7 @@ function configurePlayerBox(playerBoxID) {
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	var context = currentPlayer.canvas.customVarContext
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						var context = currentPlayer.canvas.customVarContext
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	currentPlayer.canvas.width = columnWidth
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						currentPlayer.canvas.width = columnWidth
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	if (playerList[playerBoxID - 1].canvas.classList.contains("widePlayerBox")) {
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						if (playerList[playerBoxID - 1].canvas.classList.contains("widePlayerBox")) {
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		currentPlayer.canvas.width *= 2
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							currentPlayer.canvas.width = columnWidth * 2 + 2
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	}
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						}
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	currentPlayer.canvas.height = rowHeight
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						currentPlayer.canvas.height = rowHeight
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	context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)
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						context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)
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@@ -46,9 +46,9 @@
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<body>
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					<body>
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	<div id="settings">
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						<div id="settings">
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		Number of Players<br>
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							Number of Players:<br>
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		<input id="inputPlayerCount" class="input" type="number" min="2" value="6" max="16"><br>
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							<input id="inputPlayerCount" class="input" type="number" min="2" value="6" max="16"><br>
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		Starting Life Total<br>
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							Starting Life Total:<br>
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		<input id="inputStartingLife" class="input" type="number" min="0" value="40"><br>
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							<input id="inputStartingLife" class="input" type="number" min="0" value="40"><br>
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		<button id="buttonStartGame" class="input" onclick="startGame()">Game On!</button>
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							<button id="buttonStartGame" class="input" onclick="startGame()">Game On!</button>
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	</div>
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						</div>
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@@ -102,6 +102,7 @@
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		user-select: none;
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							user-select: none;
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		font-family: belerenbsc;
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							font-family: belerenbsc;
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		font-size: 20pt;
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							font-size: 20pt;
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							margin: 0px;
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	}
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						}
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	body {
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						body {
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		background-color: #333;
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							background-color: #333;
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@@ -117,8 +118,8 @@
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	.playerBox {
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						.playerBox {
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		/*background-color: #454;*/
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							/*background-color: #454;*/
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		border: 1px solid white;
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							border: 1px solid white;
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		width: 100%;
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							width: auto;
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		height: 100%;
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							height: auto;
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	}
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						}
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	.widePlayerBox {
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						.widePlayerBox {
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		grid-column: 1 / span 2;
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							grid-column: 1 / span 2;
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