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Update border.js
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@@ -45,23 +45,22 @@ var watermarkHeight = 250 //250
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var watermarkY = 805 //805
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//Rare Stamp
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var rareStampY = 958 //958
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//imgValues
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imgBorderMiracle.imgValues(30, 30, 689, 511, "imgSecondBorderMiracle")
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imgBorderFlipCircle.imgValues(26, 44, 78, 71)
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imgBorderFlippedDark.imgValues(44, 50, 661, 915, "imgSecondBorderFlippedDark")
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imgBorderFlipTip.imgValues(685, 877, 36, 48)
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imgBorderNyx.imgValues(30, 30, 690, 586, "imgSecondBorderNyx")
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imgBorderLegendary.imgValues(20, 20, 714, 186, "imgSecondBorderLegendary")
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//Color Options
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loadColors("white-White,whiteLand-White Land,blue-Blue,blueLand-Blue Land,black-Black,blackLand-Black Land,red-Red,redLand-Red Land,green-Green,greenLand-Green Land,gold-Gold,goldLand-Gold Land,colorless-Colorless,colorlessLand-Colorless Land,artifact-Artifact,vehicle-Vehicle")
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document.getElementById("secondColorSelection").innerHTML = document.getElementById("colorSelection").innerHTML
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document.getElementById("thirdColorSelection").innerHTML = document.getElementById("colorSelection").innerHTML
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//Things The Card Can Do
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legendaryBorder = true
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stampBorder = true
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imgBorderLegendary.imgValues(20, 20, 714, 186, "imgSecondBorderLegendary")
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nyxBorder = true
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imgBorderNyx.imgValues(30, 30, 690, 586, "imgSecondBorderNyx")
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miracleBorder = true
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imgBorderMiracle.imgValues(30, 30, 689, 511, "imgSecondBorderMiracle")
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flipBorder = true
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imgBorderFlipCircle.imgValues(26, 44, 78, 71)
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imgBorderFlippedDark.imgValues(44, 50, 661, 915, "imgSecondBorderFlippedDark")
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imgBorderFlipTip.imgValues(685, 877, 36, 48)
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stampBorder = true
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//With all the new values in place, the program will update it's border images
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finishTemplate()
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//Any special functions go at the bottom
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