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	Update life.js
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		@@ -6,6 +6,7 @@ var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = fa
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if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {
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	isMobile = true
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}
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window.addEventListener("touchstart", switchToTouchEvents)
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//This function sets everything up
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function fullscreen() {
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	//Full screen!
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@@ -145,7 +146,6 @@ function playerBox(playerBoxID, canvasRotation, wide) {
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	document.getElementById("mainGrid").appendChild(this.canvas)
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	this.canvas.addEventListener("mousedown", decoyMouseDownFunction)
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	document.addEventListener("mouseup", decoyMouseUpFunction)
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	window.addEventListener("touchstart", switchToTouchEvents)
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}
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function decoyMouseDownFunction() {
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	alert("IT'S STILL CLICKING")
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@@ -224,12 +224,14 @@ function updateBackgroundColor(color) {
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function switchToTouchEvents() {
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	document.removeEventListener("mousedown", decoyMouseDownFunction)
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	document.removeEventListener("mouseup", decoyMouseUpFunction)
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	document.addEventListener("touchstart", function() {
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		mouseDownPlayerBox(this, event.clientX, event.clientY)
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	})
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	document.addEventListener("touchend", function() {
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		mouseUpPlayerBox(this)
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	})
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	window.removeEventListener("touchstart", switchToTouchEvents)
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	for (var i = 1; i <= playerCount; i++) {
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		playerList[i - 1].canvas.removeEventListener("mousedown", decoyMouseDownFunction)
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		playerList[i - 1].canvas.addEventListener("touchstart", function() {
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			mouseDownPlayerBox(this, event.clientX, event.clientY)
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		})
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		playerList[i - 1].canvas.addEventListener("touchend", function() {
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			mouseUpPlayerBox(this)
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		})
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	}
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}
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