mirror of
https://github.com/Investigamer/cardconjurer.git
synced 2025-07-27 05:14:53 -05:00
life
This commit is contained in:
@@ -2,7 +2,7 @@
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// Card Conjurer, by Kyle Burton //
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//============================================//
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//define variables
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var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, isMobile = false
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var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, touchscreen = false, loop
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if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {
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isMobile = true
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}
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@@ -80,97 +80,34 @@ function startGame() {
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for (var i = 1; i <= playerCount; i++) {
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configurePlayerBox(i)
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}
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//Set up the clock!
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setInterval(function() {
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for (var i = 1; i <= playerCount; i++) {
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if (playerList[i - 1].canvas.customVarMouseDown != "false") {
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playerList[i - 1].canvas.customVarMouseDelay += 1
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if (playerList[i - 1].canvas.customVarMouseDelay > 5) {
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if (playerList[i - 1].canvas.customVarMouseDown == "up") {
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playerList[i - 1].life += 1
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} else {
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playerList[i - 1].life -= 1
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}
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if (playerList[i - 1].canvas.customVarMouseDelay > 50) {
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if (playerList[i - 1].canvas.customVarMouseDown == "up") {
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playerList[i - 1].life += 4
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} else {
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playerList[i - 1].life -= 4
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}
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}
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}
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}
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var context = playerList[i - 1].canvas.customVarContext
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context.textBaseline = "middle"
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var tempFontSize = 100
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context.font = "100pt belerenbsc"
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var currentLife = playerList[context.customVarCanvas.customVarID - 1].life
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context.fillStyle = context.customVarCanvas.customVarColor
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var tempCanvasHeight = context.customVarCanvas.height, tempCanvasWidth = context.customVarCanvas.width
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if (playerList[context.customVarCanvas.customVarID - 1].rotation == 90 || playerList[context.customVarCanvas.customVarID - 1].rotation == 270) {
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tempCanvasHeight = tempCanvasWidth
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tempCanvasWidth = context.customVarCanvas.height
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}
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context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
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if (context.customVarCanvas.customVarImage.src != "") {
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var imageToDraw = context.customVarCanvas.customVarImage
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if (imageToDraw.width / imageToDraw.height > tempCanvasWidth / tempCanvasHeight) {
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//The image is wider and should be fitted to its height
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context.drawImage(imageToDraw, tempCanvasHeight / imageToDraw.height * imageToDraw.width / -2, tempCanvasHeight / -2, tempCanvasHeight / imageToDraw.height * imageToDraw.width, tempCanvasHeight)
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} else {
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//The image is taller and should be fitted to its width
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context.drawImage(imageToDraw, tempCanvasWidth / -2, tempCanvasWidth / imageToDraw.width * imageToDraw.height / -2, tempCanvasWidth, tempCanvasWidth / imageToDraw.width * imageToDraw.height)
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}
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}
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if (currentLife < 1) {
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context.fillStyle = "#0008"
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context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
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context.fillStyle = "#800"
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} else {
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context.fillStyle = "white"
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}
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while (context.measureText(currentLife).width >= tempCanvasWidth) {
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tempFontSize -= 1
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context.font = tempFontSize + "pt belerenbsc"
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}
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var horizontalShift = -1 * parseInt(context.measureText(currentLife).width) / 2
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context.strokeStyle = "black"
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context.lineWidth = 5
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context.strokeText(currentLife, horizontalShift, 0)
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context.fillText(currentLife, horizontalShift, 0)
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}
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}, 100)
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window.addEventListener("touchstart", switchToTouchEvents, true)
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drawAllPlayerBoxes()
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}
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function playerBox(playerBoxID, canvasRotation, wide) {
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//Actually needed vars
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this.id = playerBoxID
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this.rotation = canvasRotation
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this.life = startingLifeTotal
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this.canvas = document.createElement("canvas")
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this.canvas.customVarMouseDown = "false"
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this.canvas.customVarMouseDelay = 0
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this.direction = "false"
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this.holdTime = 0
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this.color = "#222222"
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this.textColor = "#ffffff"
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this.image = new Image()
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//vars to make navigation easier
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this.canvas.customVarID = playerBoxID
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this.canvas.customVarColor = "#222222"
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this.canvas.customVarImage = new Image()
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this.canvas.customVarContext = this.canvas.getContext("2d")
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this.canvas.customVarContext.customVarCanvas = this.canvas
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//css classes
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this.canvas.classList.add("playerBox")
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if (wide) {
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this.canvas.classList.add("widePlayerBox")
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}
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//add it to the html
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document.getElementById("mainGrid").appendChild(this.canvas)
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this.canvas.addEventListener("mousedown", decoyMouseDownFunction, true)
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document.addEventListener("mouseup", decoyMouseUpFunction, true)
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}
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function decoyMouseDownFunction() {
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mouseDownPlayerBox(this, event.clientX, event.clientY)
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}
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function decoyMouseUpFunction() {
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mouseUpPlayerBox(this)
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}
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function configurePlayerBox(playerBoxID) {
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//All of this configures the size/shape/orientation of the player boxes
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var currentPlayer = playerList[playerBoxID - 1]
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var context = currentPlayer.canvas.customVarContext
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currentPlayer.canvas.width = columnWidth
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@@ -181,77 +118,25 @@ function configurePlayerBox(playerBoxID) {
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context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)
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context.rotate(Math.PI / 180 * currentPlayer.rotation)
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}
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function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) {
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if (clickX > 0 && clickY > 0) {
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var playerBoxBounds = canvas.getBoundingClientRect()
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if (playerList[canvas.customVarID - 1].rotation == 0) {
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if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
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canvas.customVarMouseDown = "up"
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playerList[canvas.customVarID - 1].life += 1
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} else {
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canvas.customVarMouseDown = "down"
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playerList[canvas.customVarID - 1].life -= 1
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}
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} else if (playerList[canvas.customVarID - 1].rotation == 90) {
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if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
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canvas.customVarMouseDown = "up"
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playerList[canvas.customVarID - 1].life += 1
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} else {
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canvas.customVarMouseDown = "down"
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playerList[canvas.customVarID - 1].life -= 1
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}
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} else if (playerList[canvas.customVarID - 1].rotation == 180) {
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if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
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canvas.customVarMouseDown = "down"
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playerList[canvas.customVarID - 1].life -= 1
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} else {
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canvas.customVarMouseDown = "up"
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playerList[canvas.customVarID - 1].life += 1
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}
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} else {
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if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
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canvas.customVarMouseDown = "down"
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playerList[canvas.customVarID - 1].life -= 1
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} else {
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canvas.customVarMouseDown = "up"
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playerList[canvas.customVarID - 1].life += 1
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}
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}
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}
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}
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function mouseUpPlayerBox() {
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for (var i = 1; i <= playerCount; i++) {
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playerList[i - 1].canvas.customVarMouseDown = "false"
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playerList[i - 1].canvas.customVarMouseDelay = 0
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}
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}
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function resetLife() {
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for (var i = 1; i <= playerCount; i++) {
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playerList[i - 1].life = startingLifeTotal
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}
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document.getElementById('menu').classList.add('hidden')
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drawAllPlayerBoxes()
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}
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function updateColorSelector() {
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document.getElementById("inputPlayerColor").value = playerList[parseInt(document.getElementById("inputPlayer").value) - 1].canvas.customVarColor
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document.getElementById("inputPlayerColor").value = playerList[parseInt(document.getElementById("inputPlayer").value) - 1].color
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document.getElementById("inputTextColor").value = playerList[parseInt(document.getElementById("inputPlayer").value) - 1].textColor
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}
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function updateBackgroundColor(color) {
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playerList[parseInt(document.getElementById("inputPlayer").value) - 1].canvas.customVarColor = color
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playerList[parseInt(document.getElementById("inputPlayer").value) - 1].color = color
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drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))
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}
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function switchToTouchEvents() {
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window.removeEventListener("touchstart", switchToTouchEvents, true)
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document.removeEventListener("mouseup", decoyMouseUpFunction, true)
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for (var i = 1; i <= playerCount; i++) {
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playerList[i - 1].canvas.removeEventListener("mousedown", decoyMouseDownFunction, true)
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playerList[i - 1].canvas.addEventListener("touchstart", function() {
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for (var i = 0; i < event.touches.length; i ++) {
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mouseDownPlayerBox(this, event.touches[i].clientX, event.touches[i].clientY)
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}
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window.scrollTo(0, 0)
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}, true)
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playerList[i - 1].canvas.addEventListener("touchend", function() {
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mouseUpPlayerBox(this)
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}, true)
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}
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function updateTextColor(color) {
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playerList[parseInt(document.getElementById("inputPlayer").value) - 1].textColor = color
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drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))
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}
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function loadImage(event, destination) {
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var input = event.target
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@@ -259,6 +144,7 @@ function loadImage(event, destination) {
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reader.onload = function() {
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var dataURL = reader.result
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destination.src = dataURL
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setTimeout(function(){drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))}, 500)
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}
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reader.readAsDataURL(input.files[0])
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}
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@@ -286,12 +172,186 @@ function inputCardArtName(cardArtNameInput) {
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xhttp.send()
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}
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function inputCardArtNameNumber(cardArtNameNumberInput) {
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playerList[parseInt(document.getElementById('inputPlayer').value) - 1].canvas.customVarImage.src = cardArtUrlList[cardArtNameNumberInput - 1]
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playerList[parseInt(document.getElementById('inputPlayer').value) - 1].image.src = cardArtUrlList[cardArtNameNumberInput - 1]
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setTimeout(function(){drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))}, 500)
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}
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document.getElementById("mainGrid").addEventListener("touchmove", function(event) {
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event.preventDefault()
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console.log("it ran?")
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}, false)
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// document.getElementById("mainGrid").addEventListener("touchmove", function(event) {
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// event.preventDefault()
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// console.log("it ran?")
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// }, false)
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function rollRNG() {
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document.getElementById("rngOutput").innerHTML = Math.floor(Math.random() * (parseInt(document.getElementById("inputRNGMax").value) - parseInt(document.getElementById("inputRNGMin").value) + 1) + parseInt(document.getElementById("inputRNGMin").value))
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}
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function updatePlayerBoxes() {
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if (clicking) {
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//Make a list of the touch locations
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for (var i = 0; i < touchX.length; i++) {
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for (var n = 1; n <= playerList.length; n ++) {
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var playerBoxBounds = playerList[n - 1].canvas.getBoundingClientRect()
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if (touchX[i] >= playerBoxBounds.left && touchX[i] <= playerBoxBounds.right && touchY[i] >= playerBoxBounds.top && touchY[i] <= playerBoxBounds.bottom) {
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//This canvas is being clicked on! Do something about it.
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var direction = "", lifeAdjust = 0
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if (playerList[n - 1].rotation == 0) {
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if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
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direction = "up"
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lifeAdjust = 1
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} else {
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direction = "down"
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lifeAdjust = -1
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}
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} else if (playerList[n - 1].rotation == 90) {
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if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
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direction = "up"
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lifeAdjust = 1
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} else {
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direction = "down"
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lifeAdjust = -1
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}
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} else if (playerList[n - 1].rotation == 180) {
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if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
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direction = "down"
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lifeAdjust = -1
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} else {
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direction = "up"
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lifeAdjust = 1
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}
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} else {
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if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
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direction = "down"
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lifeAdjust = -1
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} else {
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direction = "up"
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lifeAdjust = 1
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}
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}
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playerList[n - 1].holdTime += 1
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if (playerList[n - 1].direction != direction) {
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playerList[n - 1].holdTime = 0
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playerList[n - 1].direction = direction
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}
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if (playerList[n - 1].holdTime != 0 && playerList[n - 1].holdTime < 5) {
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lifeAdjust = 0
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} else if (playerList[n - 1].holdTime > 28) {
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lifeAdjust *= 5
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if (playerList[n - 1].holdTime >= 60) {
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lifeAdjust *= 2
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}
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}
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playerList[n - 1].life += lifeAdjust
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drawPlayerBox(n)
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break
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} else {
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playerList[n - 1].firection = "none"
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playerList[n - 1].holdTime = 0
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continue
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}
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}
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if (i == touchX.length - 1) {
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//At the end, start the loop!
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loop = setTimeout(updatePlayerBoxes, 100)
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}
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}
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}
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}
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function clearTimers() {
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for (var i = 1; i <= playerList.length; i ++) {
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playerList[i - 1].direction = "none"
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playerList[i - 1].holdTime = 0
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}
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}
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function drawPlayerBox(playerBoxID) {
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var currentPlayerBox = playerList[playerBoxID - 1]
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var context = currentPlayerBox.canvas.customVarContext
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context.textBaseline = "middle"
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var tempFontSize = 100
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context.font = "100pt belerenbsc"
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context.fillStyle = currentPlayerBox.color
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var tempCanvasHeight = currentPlayerBox.canvas.height, tempCanvasWidth = currentPlayerBox.canvas.width
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if (playerList[playerBoxID - 1].rotation == 90 || playerList[playerBoxID - 1].rotation == 270) {
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tempCanvasHeight = tempCanvasWidth
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tempCanvasWidth = currentPlayerBox.canvas.height
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}
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context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
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if (currentPlayerBox.image.src != "") {
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var imageToDraw = currentPlayerBox.image
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if (imageToDraw.width / imageToDraw.height > tempCanvasWidth / tempCanvasHeight) {
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//The image is wider and should be fitted to its height
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context.drawImage(imageToDraw, tempCanvasHeight / imageToDraw.height * imageToDraw.width / -2, tempCanvasHeight / -2, tempCanvasHeight / imageToDraw.height * imageToDraw.width, tempCanvasHeight)
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} else {
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//The image is taller and should be fitted to its width
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context.drawImage(imageToDraw, tempCanvasWidth / -2, tempCanvasWidth / imageToDraw.width * imageToDraw.height / -2, tempCanvasWidth, tempCanvasWidth / imageToDraw.width * imageToDraw.height)
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}
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}
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if (currentPlayerBox.life < 1) {
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context.fillStyle = "#0008"
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context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
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context.fillStyle = "#800"
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} else {
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context.fillStyle = playerList[playerBoxID - 1].textColor
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}
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while (context.measureText(currentPlayerBox.life).width >= tempCanvasWidth) {
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tempFontSize -= 1
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context.font = tempFontSize + "pt belerenbsc"
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}
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var horizontalShift = -1 * parseInt(context.measureText(currentPlayerBox.life).width) / 2
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context.strokeStyle = "black"
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context.lineWidth = 5
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context.strokeText(currentPlayerBox.life, horizontalShift, 0)
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context.fillText(currentPlayerBox.life, horizontalShift, 0)
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}
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function drawAllPlayerBoxes() {
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for (var i = 1; i <= playerList.length; i ++) {
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drawPlayerBox(i)
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}
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}
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//Event Listener magic! (always records mouse/touch positions so the loop can work without events)
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var touchX = [], touchY = [], clicking = false
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document.getElementById("mainGrid").addEventListener("mousedown", startMouseCoordinates, true)
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window.addEventListener("mousemove", updateMouseCoordinates, true)
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window.addEventListener("mouseup", endMouseCoordinates, true)
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window.addEventListener("mouseup", clearTimers)
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function startMouseCoordinates() {
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clicking = true
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updatePlayerBoxes()
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}
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function updateMouseCoordinates() {
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touchX[0] = event.clientX
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touchY[0] = event.clientY
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}
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function endMouseCoordinates() {
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clearTimeout(loop)
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clicking = false
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}
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window.addEventListener("touchstart", switchToTouchEvents, true)
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function switchToTouchEvents() {
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window.removeEventListener("touchstart", switchToTouchEvents, true)
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document.getElementById("mainGrid").removeEventListener("mousedown", startMouseCoordinates, true)
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window.removeEventListener("mousemove", updateMouseCoordinates, true)
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window.removeEventListener("mouseup", endMouseCoordinates, true)
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document.getElementById("mainGrid").addEventListener("touchstart", startTouch, true)
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window.addEventListener("touchmove", moveTouch, true)
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window.addEventListener("touchend", endTouch, true)
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}
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function startTouch() {
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if (!clicking) {
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if (event.touches.length > 0) {
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clicking = true
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}
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updatePlayerBoxes()
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} else if (event.touches.length > 0) {
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clicking = true
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}
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}
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function moveTouch() {
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touchX = [], touchY = []
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for (var i = 0; i < event.touches.length; i ++) {
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touchX[i] = event.touches[i].clientX
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||||
touchY[i] = event.touches[i].clientY
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||||
}
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}
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function endTouch() {
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clearTimeout(loop)
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if (event.touches.length < 1) {
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clicking = false
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||||
}
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||||
}
|
13
life.html
13
life.html
@@ -69,10 +69,12 @@
|
||||
<input type="color" class="colorInput" value="#222222" id="inputPlayerColor" onchange="updateBackgroundColor(this.value)"><br>
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||||
<button onclick="updateBackgroundColor('#222222')">Default</button><br>
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Image:<br>
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||||
<input type="file" accept="image/*" onchange="loadImage(event, playerList[parseInt(document.getElementById('inputPlayer').value) - 1].canvas.customVarImage)" placeholder="Via File Upload"><br>
|
||||
<input type="text" placeholder="Via URL" onchange="playerList[parseInt(document.getElementById('inputPlayer').value) - 1].canvas.customVarImage.src = this.value"><br>
|
||||
<input type="file" accept="image/*" onchange="loadImage(event, playerList[parseInt(document.getElementById('inputPlayer').value) - 1].image)" placeholder="Via File Upload"><br>
|
||||
<input type="text" placeholder="Via URL" onchange="playerList[parseInt(document.getElementById('inputPlayer').value) - 1].image.src = this.value;setTimeout(function(){drawPlayerBox(parseInt(document.getElementById('inputPlayer').value))}, 1000)"><br>
|
||||
<input id="inputCardArtName" onchange="inputCardArtName(this.value)" type="text" placeholder="Via Card Name"><br>
|
||||
<input id="inputCardArtNameNumber" onchange="inputCardArtNameNumber(this.value)" type="number" value="1" min="1" max="1">
|
||||
<input id="inputCardArtNameNumber" onchange="inputCardArtNameNumber(this.value)" type="number" value="1" min="1" max="1"><br><br>
|
||||
Text Color:<br>
|
||||
<input type="color" class="colorInput" value="#ffffff" id="inputTextColor" onchange="updateTextColor(this.value)"><br>
|
||||
</div><br>
|
||||
<div class="menuOption">
|
||||
RNG<br>
|
||||
@@ -97,7 +99,7 @@
|
||||
font-family: belerenbsc;
|
||||
font-size: 24pt;
|
||||
margin: 0px;
|
||||
|
||||
touch-action: manipulation;
|
||||
}
|
||||
image, div, canvas {
|
||||
user-select: none;
|
||||
@@ -112,7 +114,6 @@
|
||||
body {
|
||||
background-color: #333;
|
||||
color: white;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
.mainGrid {
|
||||
display: grid;
|
||||
@@ -227,4 +228,4 @@
|
||||
}
|
||||
</style>
|
||||
<script src="data/life/life.js"></script>
|
||||
<html>
|
||||
<html>
|
Reference in New Issue
Block a user