This commit is contained in:
Kyle
2019-08-15 16:23:53 -07:00
parent 5d8e5d8c5b
commit 193c305272
2 changed files with 208 additions and 147 deletions

View File

@@ -2,7 +2,7 @@
// Card Conjurer, by Kyle Burton //
//============================================//
//define variables
var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, isMobile = false
var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, touchscreen = false, loop
if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {
isMobile = true
}
@@ -80,97 +80,34 @@ function startGame() {
for (var i = 1; i <= playerCount; i++) {
configurePlayerBox(i)
}
//Set up the clock!
setInterval(function() {
for (var i = 1; i <= playerCount; i++) {
if (playerList[i - 1].canvas.customVarMouseDown != "false") {
playerList[i - 1].canvas.customVarMouseDelay += 1
if (playerList[i - 1].canvas.customVarMouseDelay > 5) {
if (playerList[i - 1].canvas.customVarMouseDown == "up") {
playerList[i - 1].life += 1
} else {
playerList[i - 1].life -= 1
}
if (playerList[i - 1].canvas.customVarMouseDelay > 50) {
if (playerList[i - 1].canvas.customVarMouseDown == "up") {
playerList[i - 1].life += 4
} else {
playerList[i - 1].life -= 4
}
}
}
}
var context = playerList[i - 1].canvas.customVarContext
context.textBaseline = "middle"
var tempFontSize = 100
context.font = "100pt belerenbsc"
var currentLife = playerList[context.customVarCanvas.customVarID - 1].life
context.fillStyle = context.customVarCanvas.customVarColor
var tempCanvasHeight = context.customVarCanvas.height, tempCanvasWidth = context.customVarCanvas.width
if (playerList[context.customVarCanvas.customVarID - 1].rotation == 90 || playerList[context.customVarCanvas.customVarID - 1].rotation == 270) {
tempCanvasHeight = tempCanvasWidth
tempCanvasWidth = context.customVarCanvas.height
}
context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
if (context.customVarCanvas.customVarImage.src != "") {
var imageToDraw = context.customVarCanvas.customVarImage
if (imageToDraw.width / imageToDraw.height > tempCanvasWidth / tempCanvasHeight) {
//The image is wider and should be fitted to its height
context.drawImage(imageToDraw, tempCanvasHeight / imageToDraw.height * imageToDraw.width / -2, tempCanvasHeight / -2, tempCanvasHeight / imageToDraw.height * imageToDraw.width, tempCanvasHeight)
} else {
//The image is taller and should be fitted to its width
context.drawImage(imageToDraw, tempCanvasWidth / -2, tempCanvasWidth / imageToDraw.width * imageToDraw.height / -2, tempCanvasWidth, tempCanvasWidth / imageToDraw.width * imageToDraw.height)
}
}
if (currentLife < 1) {
context.fillStyle = "#0008"
context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
context.fillStyle = "#800"
} else {
context.fillStyle = "white"
}
while (context.measureText(currentLife).width >= tempCanvasWidth) {
tempFontSize -= 1
context.font = tempFontSize + "pt belerenbsc"
}
var horizontalShift = -1 * parseInt(context.measureText(currentLife).width) / 2
context.strokeStyle = "black"
context.lineWidth = 5
context.strokeText(currentLife, horizontalShift, 0)
context.fillText(currentLife, horizontalShift, 0)
}
}, 100)
window.addEventListener("touchstart", switchToTouchEvents, true)
drawAllPlayerBoxes()
}
function playerBox(playerBoxID, canvasRotation, wide) {
//Actually needed vars
this.id = playerBoxID
this.rotation = canvasRotation
this.life = startingLifeTotal
this.canvas = document.createElement("canvas")
this.canvas.customVarMouseDown = "false"
this.canvas.customVarMouseDelay = 0
this.direction = "false"
this.holdTime = 0
this.color = "#222222"
this.textColor = "#ffffff"
this.image = new Image()
//vars to make navigation easier
this.canvas.customVarID = playerBoxID
this.canvas.customVarColor = "#222222"
this.canvas.customVarImage = new Image()
this.canvas.customVarContext = this.canvas.getContext("2d")
this.canvas.customVarContext.customVarCanvas = this.canvas
//css classes
this.canvas.classList.add("playerBox")
if (wide) {
this.canvas.classList.add("widePlayerBox")
}
//add it to the html
document.getElementById("mainGrid").appendChild(this.canvas)
this.canvas.addEventListener("mousedown", decoyMouseDownFunction, true)
document.addEventListener("mouseup", decoyMouseUpFunction, true)
}
function decoyMouseDownFunction() {
mouseDownPlayerBox(this, event.clientX, event.clientY)
}
function decoyMouseUpFunction() {
mouseUpPlayerBox(this)
}
function configurePlayerBox(playerBoxID) {
//All of this configures the size/shape/orientation of the player boxes
var currentPlayer = playerList[playerBoxID - 1]
var context = currentPlayer.canvas.customVarContext
currentPlayer.canvas.width = columnWidth
@@ -181,77 +118,25 @@ function configurePlayerBox(playerBoxID) {
context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)
context.rotate(Math.PI / 180 * currentPlayer.rotation)
}
function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) {
if (clickX > 0 && clickY > 0) {
var playerBoxBounds = canvas.getBoundingClientRect()
if (playerList[canvas.customVarID - 1].rotation == 0) {
if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
canvas.customVarMouseDown = "up"
playerList[canvas.customVarID - 1].life += 1
} else {
canvas.customVarMouseDown = "down"
playerList[canvas.customVarID - 1].life -= 1
}
} else if (playerList[canvas.customVarID - 1].rotation == 90) {
if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
canvas.customVarMouseDown = "up"
playerList[canvas.customVarID - 1].life += 1
} else {
canvas.customVarMouseDown = "down"
playerList[canvas.customVarID - 1].life -= 1
}
} else if (playerList[canvas.customVarID - 1].rotation == 180) {
if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
canvas.customVarMouseDown = "down"
playerList[canvas.customVarID - 1].life -= 1
} else {
canvas.customVarMouseDown = "up"
playerList[canvas.customVarID - 1].life += 1
}
} else {
if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
canvas.customVarMouseDown = "down"
playerList[canvas.customVarID - 1].life -= 1
} else {
canvas.customVarMouseDown = "up"
playerList[canvas.customVarID - 1].life += 1
}
}
}
}
function mouseUpPlayerBox() {
for (var i = 1; i <= playerCount; i++) {
playerList[i - 1].canvas.customVarMouseDown = "false"
playerList[i - 1].canvas.customVarMouseDelay = 0
}
}
function resetLife() {
for (var i = 1; i <= playerCount; i++) {
playerList[i - 1].life = startingLifeTotal
}
document.getElementById('menu').classList.add('hidden')
drawAllPlayerBoxes()
}
function updateColorSelector() {
document.getElementById("inputPlayerColor").value = playerList[parseInt(document.getElementById("inputPlayer").value) - 1].canvas.customVarColor
document.getElementById("inputPlayerColor").value = playerList[parseInt(document.getElementById("inputPlayer").value) - 1].color
document.getElementById("inputTextColor").value = playerList[parseInt(document.getElementById("inputPlayer").value) - 1].textColor
}
function updateBackgroundColor(color) {
playerList[parseInt(document.getElementById("inputPlayer").value) - 1].canvas.customVarColor = color
playerList[parseInt(document.getElementById("inputPlayer").value) - 1].color = color
drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))
}
function switchToTouchEvents() {
window.removeEventListener("touchstart", switchToTouchEvents, true)
document.removeEventListener("mouseup", decoyMouseUpFunction, true)
for (var i = 1; i <= playerCount; i++) {
playerList[i - 1].canvas.removeEventListener("mousedown", decoyMouseDownFunction, true)
playerList[i - 1].canvas.addEventListener("touchstart", function() {
for (var i = 0; i < event.touches.length; i ++) {
mouseDownPlayerBox(this, event.touches[i].clientX, event.touches[i].clientY)
}
window.scrollTo(0, 0)
}, true)
playerList[i - 1].canvas.addEventListener("touchend", function() {
mouseUpPlayerBox(this)
}, true)
}
function updateTextColor(color) {
playerList[parseInt(document.getElementById("inputPlayer").value) - 1].textColor = color
drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))
}
function loadImage(event, destination) {
var input = event.target
@@ -259,6 +144,7 @@ function loadImage(event, destination) {
reader.onload = function() {
var dataURL = reader.result
destination.src = dataURL
setTimeout(function(){drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))}, 500)
}
reader.readAsDataURL(input.files[0])
}
@@ -286,12 +172,186 @@ function inputCardArtName(cardArtNameInput) {
xhttp.send()
}
function inputCardArtNameNumber(cardArtNameNumberInput) {
playerList[parseInt(document.getElementById('inputPlayer').value) - 1].canvas.customVarImage.src = cardArtUrlList[cardArtNameNumberInput - 1]
playerList[parseInt(document.getElementById('inputPlayer').value) - 1].image.src = cardArtUrlList[cardArtNameNumberInput - 1]
setTimeout(function(){drawPlayerBox(parseInt(document.getElementById("inputPlayer").value))}, 500)
}
document.getElementById("mainGrid").addEventListener("touchmove", function(event) {
event.preventDefault()
console.log("it ran?")
}, false)
// document.getElementById("mainGrid").addEventListener("touchmove", function(event) {
// event.preventDefault()
// console.log("it ran?")
// }, false)
function rollRNG() {
document.getElementById("rngOutput").innerHTML = Math.floor(Math.random() * (parseInt(document.getElementById("inputRNGMax").value) - parseInt(document.getElementById("inputRNGMin").value) + 1) + parseInt(document.getElementById("inputRNGMin").value))
}
function updatePlayerBoxes() {
if (clicking) {
//Make a list of the touch locations
for (var i = 0; i < touchX.length; i++) {
for (var n = 1; n <= playerList.length; n ++) {
var playerBoxBounds = playerList[n - 1].canvas.getBoundingClientRect()
if (touchX[i] >= playerBoxBounds.left && touchX[i] <= playerBoxBounds.right && touchY[i] >= playerBoxBounds.top && touchY[i] <= playerBoxBounds.bottom) {
//This canvas is being clicked on! Do something about it.
var direction = "", lifeAdjust = 0
if (playerList[n - 1].rotation == 0) {
if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
direction = "up"
lifeAdjust = 1
} else {
direction = "down"
lifeAdjust = -1
}
} else if (playerList[n - 1].rotation == 90) {
if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
direction = "up"
lifeAdjust = 1
} else {
direction = "down"
lifeAdjust = -1
}
} else if (playerList[n - 1].rotation == 180) {
if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
direction = "down"
lifeAdjust = -1
} else {
direction = "up"
lifeAdjust = 1
}
} else {
if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
direction = "down"
lifeAdjust = -1
} else {
direction = "up"
lifeAdjust = 1
}
}
playerList[n - 1].holdTime += 1
if (playerList[n - 1].direction != direction) {
playerList[n - 1].holdTime = 0
playerList[n - 1].direction = direction
}
if (playerList[n - 1].holdTime != 0 && playerList[n - 1].holdTime < 5) {
lifeAdjust = 0
} else if (playerList[n - 1].holdTime > 28) {
lifeAdjust *= 5
if (playerList[n - 1].holdTime >= 60) {
lifeAdjust *= 2
}
}
playerList[n - 1].life += lifeAdjust
drawPlayerBox(n)
break
} else {
playerList[n - 1].firection = "none"
playerList[n - 1].holdTime = 0
continue
}
}
if (i == touchX.length - 1) {
//At the end, start the loop!
loop = setTimeout(updatePlayerBoxes, 100)
}
}
}
}
function clearTimers() {
for (var i = 1; i <= playerList.length; i ++) {
playerList[i - 1].direction = "none"
playerList[i - 1].holdTime = 0
}
}
function drawPlayerBox(playerBoxID) {
var currentPlayerBox = playerList[playerBoxID - 1]
var context = currentPlayerBox.canvas.customVarContext
context.textBaseline = "middle"
var tempFontSize = 100
context.font = "100pt belerenbsc"
context.fillStyle = currentPlayerBox.color
var tempCanvasHeight = currentPlayerBox.canvas.height, tempCanvasWidth = currentPlayerBox.canvas.width
if (playerList[playerBoxID - 1].rotation == 90 || playerList[playerBoxID - 1].rotation == 270) {
tempCanvasHeight = tempCanvasWidth
tempCanvasWidth = currentPlayerBox.canvas.height
}
context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
if (currentPlayerBox.image.src != "") {
var imageToDraw = currentPlayerBox.image
if (imageToDraw.width / imageToDraw.height > tempCanvasWidth / tempCanvasHeight) {
//The image is wider and should be fitted to its height
context.drawImage(imageToDraw, tempCanvasHeight / imageToDraw.height * imageToDraw.width / -2, tempCanvasHeight / -2, tempCanvasHeight / imageToDraw.height * imageToDraw.width, tempCanvasHeight)
} else {
//The image is taller and should be fitted to its width
context.drawImage(imageToDraw, tempCanvasWidth / -2, tempCanvasWidth / imageToDraw.width * imageToDraw.height / -2, tempCanvasWidth, tempCanvasWidth / imageToDraw.width * imageToDraw.height)
}
}
if (currentPlayerBox.life < 1) {
context.fillStyle = "#0008"
context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
context.fillStyle = "#800"
} else {
context.fillStyle = playerList[playerBoxID - 1].textColor
}
while (context.measureText(currentPlayerBox.life).width >= tempCanvasWidth) {
tempFontSize -= 1
context.font = tempFontSize + "pt belerenbsc"
}
var horizontalShift = -1 * parseInt(context.measureText(currentPlayerBox.life).width) / 2
context.strokeStyle = "black"
context.lineWidth = 5
context.strokeText(currentPlayerBox.life, horizontalShift, 0)
context.fillText(currentPlayerBox.life, horizontalShift, 0)
}
function drawAllPlayerBoxes() {
for (var i = 1; i <= playerList.length; i ++) {
drawPlayerBox(i)
}
}
//Event Listener magic! (always records mouse/touch positions so the loop can work without events)
var touchX = [], touchY = [], clicking = false
document.getElementById("mainGrid").addEventListener("mousedown", startMouseCoordinates, true)
window.addEventListener("mousemove", updateMouseCoordinates, true)
window.addEventListener("mouseup", endMouseCoordinates, true)
window.addEventListener("mouseup", clearTimers)
function startMouseCoordinates() {
clicking = true
updatePlayerBoxes()
}
function updateMouseCoordinates() {
touchX[0] = event.clientX
touchY[0] = event.clientY
}
function endMouseCoordinates() {
clearTimeout(loop)
clicking = false
}
window.addEventListener("touchstart", switchToTouchEvents, true)
function switchToTouchEvents() {
window.removeEventListener("touchstart", switchToTouchEvents, true)
document.getElementById("mainGrid").removeEventListener("mousedown", startMouseCoordinates, true)
window.removeEventListener("mousemove", updateMouseCoordinates, true)
window.removeEventListener("mouseup", endMouseCoordinates, true)
document.getElementById("mainGrid").addEventListener("touchstart", startTouch, true)
window.addEventListener("touchmove", moveTouch, true)
window.addEventListener("touchend", endTouch, true)
}
function startTouch() {
if (!clicking) {
if (event.touches.length > 0) {
clicking = true
}
updatePlayerBoxes()
} else if (event.touches.length > 0) {
clicking = true
}
}
function moveTouch() {
touchX = [], touchY = []
for (var i = 0; i < event.touches.length; i ++) {
touchX[i] = event.touches[i].clientX
touchY[i] = event.touches[i].clientY
}
}
function endTouch() {
clearTimeout(loop)
if (event.touches.length < 1) {
clicking = false
}
}

View File

@@ -69,10 +69,12 @@
<input type="color" class="colorInput" value="#222222" id="inputPlayerColor" onchange="updateBackgroundColor(this.value)"><br>
<button onclick="updateBackgroundColor('#222222')">Default</button><br>
Image:<br>
<input type="file" accept="image/*" onchange="loadImage(event, playerList[parseInt(document.getElementById('inputPlayer').value) - 1].canvas.customVarImage)" placeholder="Via File Upload"><br>
<input type="text" placeholder="Via URL" onchange="playerList[parseInt(document.getElementById('inputPlayer').value) - 1].canvas.customVarImage.src = this.value"><br>
<input type="file" accept="image/*" onchange="loadImage(event, playerList[parseInt(document.getElementById('inputPlayer').value) - 1].image)" placeholder="Via File Upload"><br>
<input type="text" placeholder="Via URL" onchange="playerList[parseInt(document.getElementById('inputPlayer').value) - 1].image.src = this.value;setTimeout(function(){drawPlayerBox(parseInt(document.getElementById('inputPlayer').value))}, 1000)"><br>
<input id="inputCardArtName" onchange="inputCardArtName(this.value)" type="text" placeholder="Via Card Name"><br>
<input id="inputCardArtNameNumber" onchange="inputCardArtNameNumber(this.value)" type="number" value="1" min="1" max="1">
<input id="inputCardArtNameNumber" onchange="inputCardArtNameNumber(this.value)" type="number" value="1" min="1" max="1"><br><br>
Text Color:<br>
<input type="color" class="colorInput" value="#ffffff" id="inputTextColor" onchange="updateTextColor(this.value)"><br>
</div><br>
<div class="menuOption">
RNG<br>
@@ -97,7 +99,7 @@
font-family: belerenbsc;
font-size: 24pt;
margin: 0px;
touch-action: manipulation;
}
image, div, canvas {
user-select: none;
@@ -112,7 +114,6 @@
body {
background-color: #333;
color: white;
touch-action: manipulation;
}
.mainGrid {
display: grid;
@@ -227,4 +228,4 @@
}
</style>
<script src="data/life/life.js"></script>
<html>
<html>