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life
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@@ -145,6 +145,7 @@ function playerBox(playerBoxID, canvasRotation, wide) {
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document.getElementById("mainGrid").appendChild(this.canvas)
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this.canvas.addEventListener("mousedown", function() {
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mouseDownPlayerBox(this, event.clientX, event.clientY)
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alert("It's still clicking!")
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})
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document.addEventListener("mouseup", function() {
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mouseUpPlayerBox(this)
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@@ -222,16 +223,8 @@ function updateBackgroundColor(color) {
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}
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//Wake lock!
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var noSleep = new NoSleep();
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function enableNoSleep() {
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noSleep.enable();
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document.removeEventListener('touchstart', enableNoSleep, false);
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}
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document.addEventListener('touchstart', enableNoSleep, false);
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function switchToTouchEvents() {
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alert("switching to touch events!")
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document.removeEventListener("mousedown")
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document.removeEventListener("mouseup")
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document.addEventListener("touchstart", function() {
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@@ -48,12 +48,10 @@
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</script>
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</head>
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<script src="https://github.com/richtr/NoSleep.js/blob/master/dist/NoSleep.min.js"></script>
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<body>
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<div id="settings" class="settings">
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Number of Players:<br>
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<input id="inputPlayerCount" class="input" type="number" min="2" value="6" max="16"><br>
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<input id="inputPlayerCount" class="input" type="number" min="2" value="4" max="16"><br>
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Starting Life Total:<br>
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<input id="inputStartingLife" class="input" type="number" min="0" value="40"><br>
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<button id="buttonStartGame" class="input" onclick="startGame()">Game On!</button>
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