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Update life.js
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@@ -78,20 +78,20 @@ function startGame() {
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if (playerCount == 2 || playerCount == 4) {
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if (playerCount == 2 || playerCount == 4) {
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rowCount -= 1
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rowCount -= 1
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}
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}
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console.log("Row count: " + rowCount)
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// console.log("Row count: " + rowCount)
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if (isFullscreen) {
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if (isFullscreen) {
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rowHeight = screen.height / rowCount - 2
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rowHeight = screen.height / rowCount - 2
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console.log("Full screen, rowHeight: " + rowHeight)
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// console.log("Full screen, rowHeight: " + rowHeight)
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console.log("screen.height: " + screen.height)
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// console.log("screen.height: " + screen.height)
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} else {
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} else {
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var heightToUse = window.innerHeight
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var heightToUse = window.innerHeight
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if (document.documentElement.clientHeight > heightToUse) {
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if (document.documentElement.clientHeight > heightToUse) {
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console.log("document.documentElement.clientHeight: " + document.documentElement.clientHeight)
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// console.log("document.documentElement.clientHeight: " + document.documentElement.clientHeight)
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heightToUse = document.documentElement.clientHeight
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heightToUse = document.documentElement.clientHeight
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}
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}
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rowHeight = heightToUse / rowCount - 2
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rowHeight = heightToUse / rowCount - 2
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console.log("Not full screen, rowHeight: " + rowHeight)
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// console.log("Not full screen, rowHeight: " + rowHeight)
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console.log("window.innerHeight: " + window.innerHeight)
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// console.log("window.innerHeight: " + window.innerHeight)
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}
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}
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//Now that all the player boxes are made, they must be configured
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//Now that all the player boxes are made, they must be configured
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for (var i = 1; i <= playerCount; i++) {
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for (var i = 1; i <= playerCount; i++) {
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