Update life.js

This commit is contained in:
Kyle
2019-10-31 16:27:35 -07:00
parent 74befebca8
commit 044d93aad0

View File

@@ -78,20 +78,20 @@ function startGame() {
if (playerCount == 2 || playerCount == 4) {
rowCount -= 1
}
console.log("Row count: " + rowCount)
// console.log("Row count: " + rowCount)
if (isFullscreen) {
rowHeight = screen.height / rowCount - 2
console.log("Full screen, rowHeight: " + rowHeight)
console.log("screen.height: " + screen.height)
// console.log("Full screen, rowHeight: " + rowHeight)
// console.log("screen.height: " + screen.height)
} else {
var heightToUse = window.innerHeight
if (document.documentElement.clientHeight > heightToUse) {
console.log("document.documentElement.clientHeight: " + document.documentElement.clientHeight)
// console.log("document.documentElement.clientHeight: " + document.documentElement.clientHeight)
heightToUse = document.documentElement.clientHeight
}
rowHeight = heightToUse / rowCount - 2
console.log("Not full screen, rowHeight: " + rowHeight)
console.log("window.innerHeight: " + window.innerHeight)
// console.log("Not full screen, rowHeight: " + rowHeight)
// console.log("window.innerHeight: " + window.innerHeight)
}
//Now that all the player boxes are made, they must be configured
for (var i = 1; i <= playerCount; i++) {