This commit is contained in:
Kyle
2019-08-10 10:35:01 -07:00
parent e04dcb33bc
commit 02b19796eb
2 changed files with 295 additions and 0 deletions

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//============================================//
// Card Conjurer, by Kyle Burton //
//============================================//
//define variables
var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0
//This function sets everything up
function startGame() {
//hide the settings and grab player count and starting life total
document.getElementById("settings").classList.add("hidden")
playerCount = parseInt(document.getElementById("inputPlayerCount").value)
startingLifeTotal = parseInt(document.getElementById("inputStartingLife").value)
//determine the layout based on player count
if (playerCount % 2 == 0) {
if (playerCount >= 6) {
firstPlayerWide = true
lastPlayerWide = true
}
} else {
lastPlayerWide = true
}
//Make all the player boxes
for (var i = 1; i <= playerCount; i ++) {
//determine if the current box is rotated or widened
var rotation, wide = false
var orientationIndexAdjust = 0
if (firstPlayerWide) {
orientationIndexAdjust += 1
}
if (i == 1 && firstPlayerWide) {
rotation = 180
} else if (i == playerCount && lastPlayerWide) {
rotation = 0
} else if ((i + orientationIndexAdjust) % 2 == 0) {
rotation = 270
} else {
rotation = 90
}
if ((i == 1 && firstPlayerWide) || (i == playerCount && lastPlayerWide)) {wide = true}
playerList[i - 1] = new playerBox(i, rotation, wide)
}
//Determine the grid size
columnWidth = parseInt(getComputedStyle(document.querySelector(".mainGrid")).width) / 2
rowCount = (playerCount - playerCount % 2) / 2 + 1
if (playerCount == 2 || playerCount == 4) {
rowCount -= 1
}
rowHeight = parseInt(getComputedStyle(document.querySelector(".mainGrid")).height) / rowCount
//Now that all the player boxes are made, they must be configured
for (var i = 1; i <= playerCount; i++) {
configurePlayerBox(i)
}
//Set up the clock!
setInterval(function() {
for (var i = 1; i <= playerCount; i++) {
if (playerList[i - 1].canvas.customVarMouseDown != "false") {
playerList[i - 1].canvas.customVarMouseDelay += 1
if (playerList[i - 1].canvas.customVarMouseDelay > 5 || playerList[i - 1].canvas.customVarMouseDelay == 1) {
if (playerList[i - 1].canvas.customVarMouseDown == "up") {
playerList[i - 1].life += 1
} else {
playerList[i - 1].life -= 1
}
if (playerList[i - 1].canvas.customVarMouseDelay > 50) {
if (playerList[i - 1].canvas.customVarMouseDown == "up") {
playerList[i - 1].life += 4
} else {
playerList[i - 1].life -= 4
}
}
}
}
var context = playerList[i - 1].canvas.customVarContext
context.textBaseline = "middle"
context.font = "100pt belerenbsc"
var currentLife = playerList[context.customVarCanvas.customVarID - 1].life
context.fillStyle = "#222"
var tempCanvasHeight = context.customVarCanvas.height, tempCanvasWidth = context.customVarCanvas.width
if (playerList[context.customVarCanvas.customVarID - 1].rotation == 90 || playerList[context.customVarCanvas.customVarID - 1].rotation == 270) {
tempCanvasHeight = tempCanvasWidth
tempCanvasWidth = context.customVarCanvas.height
}
context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
context.fillStyle = "#eee"
var horizontalShift = -1 * parseInt(context.measureText(currentLife).width) / 2
context.fillText(currentLife, horizontalShift, 0)
}
}, 100)
}
function playerBox(playerBoxID, canvasRotation, wide) {
this.id = playerBoxID
this.rotation = canvasRotation
this.life = startingLifeTotal
this.canvas = document.createElement("canvas")
this.canvas.customVarMouseDown = "false"
this.canvas.customVarMouseDelay = 0
this.canvas.customVarID = playerBoxID
this.canvas.customVarContext = this.canvas.getContext("2d")
this.canvas.customVarContext.customVarCanvas = this.canvas
this.canvas.classList.add("playerBox")
if (wide) {
this.canvas.classList.add("widePlayerBox")
}
document.getElementById("mainGrid").appendChild(this.canvas)
this.canvas.addEventListener("mousedown", function() {
mouseDownPlayerBox(this, event.clientX, event.clientY)
})
document.addEventListener("mouseup", function() {
mouseUpPlayerBox(this)
})
}
function configurePlayerBox(playerBoxID) {
var currentPlayer = playerList[playerBoxID - 1]
var context = currentPlayer.canvas.customVarContext
currentPlayer.canvas.width = columnWidth
if (playerList[playerBoxID - 1].canvas.classList.contains("widePlayerBox")) {
currentPlayer.canvas.width *= 2
}
currentPlayer.canvas.height = rowHeight
context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)
context.rotate(Math.PI / 180 * currentPlayer.rotation)
// drawPlayerBox(context, 0, 0)
}
function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) {
if (clickX > 0 && clickY > 0) {
var playerBoxBounds = canvas.getBoundingClientRect()
if (playerList[canvas.customVarID - 1].rotation == 0) {
if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
canvas.customVarMouseDown = "up"
} else {
canvas.customVarMouseDown = "down"
}
} else if (playerList[canvas.customVarID - 1].rotation == 90) {
if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
canvas.customVarMouseDown = "up"
} else {
canvas.customVarMouseDown = "down"
}
} else if (playerList[canvas.customVarID - 1].rotation == 180) {
if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
canvas.customVarMouseDown = "down"
} else {
canvas.customVarMouseDown = "up"
}
} else {
if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
canvas.customVarMouseDown = "down"
} else {
canvas.customVarMouseDown = "up"
}
}
}
}
function mouseUpPlayerBox() {
for (var i = 1; i <= playerCount; i++) {
playerList[i - 1].canvas.customVarMouseDown = "false"
playerList[i - 1].canvas.customVarMouseDelay = 0
}
}

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<!DOCTYPE html5>
<html>
<head>
<title>Card Conjurer</title>
<!-- Favicon craziness! -->
<!-- <link rel="stylesheet" href="data/site/styles.css"> -->
<link rel="apple-touch-icon" sizes="180x180" href="favicons/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="favicons/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="favicons/favicon-16x16.png">
<link rel="manifest" href="favicons/site.webmanifest">
<link rel="mask-icon" href="favicons/safari-pinned-tab.svg" color="#64ca2f">
<link rel="shortcut icon" type="image/x-icon" href="favicons/favicon.ico">
<meta name="msapplication-TileColor" content="#00a300">
<meta name="msapplication-config" content="favicons/browserconfig.xml">
<meta name="theme-color" content="#64ca2f">
<!-- Other things -->
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- Here's the stuff that does things? -->
<script type='application/ld+json'>
{
"@context": "http://schema.org/",
"@type": "WebPage",
"creator": "Kyle Burton",
"dateCreated": "July 2018",
"inLanguage": {
"@type": "Language",
"name": "English"
},
"keywords": [
"MTG",
"Magic",
"card",
"custom",
"creator"
],
"typicalAgeRange": "All ages",
"description": "Card Conjurer: A free online tool that creates custom Magic: The Gathering Cards. Fast, easy, and offers a wide variety of card frames and other customizations. Planar cards, Ixalan maps, Planeswalkers, and more!",
"image": "http://cardconjurer.com/data/site/sampleCards/sample8.png",
"mainEntityOfPage": "cardconjurer.com",
"name": "Card Conjurer"
}
</script>
</head>
<body>
<div id="settings">
Number of players<br>
<input id="inputPlayerCount" class="input" type="number" min="2" value="6" max="16"><br>
Starting Life Total<br>
<input id="inputStartingLife" class="input" type="number" min="0" value="40"><br>
<button id="buttonStartGame" class="input" onclick="startGame()">Game On!</button>
</div>
<div id="mainGrid" class="mainGrid">
</div>
</body>
<style>
@font-face {
font-family: gothammedium;
src: url("data/fonts/gotham-medium.ttf");
}
@font-face {
font-family: belerenb;
src: url("data/fonts/beleren-b.ttf");
}
@font-face {
font-family: belerenbsc;
src: url("data/fonts/beleren-bsc.ttf");
}
@font-face {
font-family: matrix;
src: url("data/fonts/matrix.ttf");
}
@font-face {
font-family: matrixb;
src: url("data/fonts/matrix-b.ttf");
}
@font-face {
font-family: matrixbsc;
src: url("data/fonts/matrix-bsc.ttf");
}
@font-face {
font-family: mplantin;
src: url("data/fonts/mplantin.ttf");
}
@font-face {
font-family: mplantini;
src: url("data/fonts/mplantin-i.ttf");
}
@font-face {
font-family: goudymedieval;
src: url("data/fonts/goudy-medieval.ttf");
}
* {
user-select: none;
font-family: belerenbsc;
font-size: 20pt;
}
body {
background-color: #333;
}
.mainGrid {
display: grid;
grid-template-columns: auto auto;
grid-auto-rows: 1fr;
width: 100%;
height: 100%;
align-items: center;
}
.playerBox {
/*background-color: #454;*/
border: 1px solid white;
width: 100%;
height: 100%;
}
.widePlayerBox {
grid-column: 1 / span 2;
}
.hidden {
display: none;
}
</style>
<script src="data/life/life.js"></script>
<!-- <script src="data/site/main.js"></script> -->
<html>