//Create objects for common properties across available frames var masks = [{src:'/img/frames/dungeon/regular/pinline.svg', name:'Pinline'}, {src:'/img/frames/m15/regular/m15MaskTitle.png', name:'Title'}, {src:'/img/frames/dungeon/regular/frame.svg', name:'Frame'}]; //defines available frames availableFrames = [ {name:'White Frame', src:'/img/frames/dungeon/regular/w.png', complementary:6, masks:masks}, {name:'Blue Frame', src:'/img/frames/dungeon/regular/u.png', complementary:6, masks:masks}, {name:'Black Frame', src:'/img/frames/dungeon/regular/b.png', complementary:6, masks:masks}, {name:'Red Frame', src:'/img/frames/dungeon/regular/r.png', complementary:6, masks:masks}, {name:'Green Frame', src:'/img/frames/dungeon/regular/g.png', complementary:6, masks:masks}, {name:'Colorless Frame', src:'/img/frames/dungeon/regular/c.png', complementary:6, masks:masks}, {name:'Floor', src:'/img/frames/dungeon/regular/floor.png'} ]; //disables/enables the "Load Frame Version" button document.querySelector('#loadFrameVersion').disabled = false; //defines process for loading this version, if applicable document.querySelector('#loadFrameVersion').onclick = async function() { // message notify('Dungeons should now be fully functional, though the interface can be difficult. See the "Dungeon" tab to adjust rooms, and for more information.', 15); //resets things so that every frame doesn't have to await resetCardIrregularities(); //sets card version card.version = 'dungeon'; card.onload = '/js/frames/versionDungeon.js'; loadScript('/js/frames/versionDungeon.js'); //art bounds card.artBounds = {x:0, y:0, width:1, height:1}; autoFitArt(); //set symbol bounds card.setSymbolBounds = {x:0.5, y:0.8967, width:0.12, height:0.0410, vertical:'center', horizontal: 'center'}; resetSetSymbol(); //watermark bounds card.watermarkBounds = {x:0.3027, y:0.4748, width:0.3547, height:0.6767}; resetWatermark(); //text loadTextOptions({ title: {name:'Title', text:'', x:0.0854, y:0.0522, width:0.8292, height:0.0543, oneLine:true, font:'belerenbsc', size:0.0381, color:'white', align:'center'} }); } //loads available frames loadFramePack();