forked from GithubMirrors/cardconjurer
		
	life
This commit is contained in:
		| @@ -54,7 +54,7 @@ function startGame() { | ||||
| 		for (var i = 1; i <= playerCount; i++) { | ||||
| 			if (playerList[i - 1].canvas.customVarMouseDown != "false") { | ||||
| 				playerList[i - 1].canvas.customVarMouseDelay += 1 | ||||
| 				if (playerList[i - 1].canvas.customVarMouseDelay > 5 || playerList[i - 1].canvas.customVarMouseDelay == 1) { | ||||
| 				if (playerList[i - 1].canvas.customVarMouseDelay > 5) { | ||||
| 					if (playerList[i - 1].canvas.customVarMouseDown == "up") { | ||||
| 						playerList[i - 1].life += 1 | ||||
| 					} else { | ||||
| @@ -119,7 +119,6 @@ function configurePlayerBox(playerBoxID) { | ||||
| 	currentPlayer.canvas.height = rowHeight | ||||
| 	context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2) | ||||
| 	context.rotate(Math.PI / 180 * currentPlayer.rotation) | ||||
| 	// drawPlayerBox(context, 0, 0) | ||||
| } | ||||
| function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) { | ||||
| 	if (clickX > 0 && clickY > 0) { | ||||
| @@ -127,26 +126,34 @@ function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) { | ||||
| 		if (playerList[canvas.customVarID - 1].rotation == 0) { | ||||
| 			if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 				canvas.customVarMouseDown = "up" | ||||
| 				playerList[canvas.customVarID - 1].life += 1 | ||||
| 			} else { | ||||
| 				canvas.customVarMouseDown = "down" | ||||
| 				playerList[canvas.customVarID - 1].life -= 1 | ||||
| 			} | ||||
| 		} else if (playerList[canvas.customVarID - 1].rotation == 90) { | ||||
| 			if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 				canvas.customVarMouseDown = "up" | ||||
| 				playerList[canvas.customVarID - 1].life += 1 | ||||
| 			} else { | ||||
| 				canvas.customVarMouseDown = "down" | ||||
| 				playerList[canvas.customVarID - 1].life -= 1 | ||||
| 			} | ||||
| 		} else if (playerList[canvas.customVarID - 1].rotation == 180) { | ||||
| 			if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 				canvas.customVarMouseDown = "down" | ||||
| 				playerList[canvas.customVarID - 1].life -= 1 | ||||
| 			} else { | ||||
| 				canvas.customVarMouseDown = "up" | ||||
| 				playerList[canvas.customVarID - 1].life += 1 | ||||
| 			} | ||||
| 		} else { | ||||
| 			if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 				canvas.customVarMouseDown = "down" | ||||
| 				playerList[canvas.customVarID - 1].life -= 1 | ||||
| 			} else { | ||||
| 				canvas.customVarMouseDown = "up" | ||||
| 				playerList[canvas.customVarID - 1].life += 1 | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
| @@ -15,7 +15,7 @@ | ||||
| 	<meta name="theme-color" content="#64ca2f"> | ||||
| 	<!-- Other things --> | ||||
| 	<meta charset="UTF-8"> | ||||
| 	<meta name="viewport" content="width=device-width, initial-scale=1"> | ||||
| 	<meta name="viewport" content="minimal-ui, width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> | ||||
| 	<!-- Here's the stuff that does things? --> | ||||
| 	<script type='application/ld+json'> | ||||
| 	{ | ||||
| @@ -127,6 +127,9 @@ | ||||
| 	.hidden { | ||||
| 		display: none; | ||||
| 	} | ||||
| 	@viewport {   | ||||
|    		orientation: portrait;   | ||||
|  	}   | ||||
| </style> | ||||
|  | ||||
|  | ||||
|   | ||||
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