forked from GithubMirrors/cardconjurer
		
	life
This commit is contained in:
		| @@ -54,7 +54,7 @@ function startGame() { | |||||||
| 		for (var i = 1; i <= playerCount; i++) { | 		for (var i = 1; i <= playerCount; i++) { | ||||||
| 			if (playerList[i - 1].canvas.customVarMouseDown != "false") { | 			if (playerList[i - 1].canvas.customVarMouseDown != "false") { | ||||||
| 				playerList[i - 1].canvas.customVarMouseDelay += 1 | 				playerList[i - 1].canvas.customVarMouseDelay += 1 | ||||||
| 				if (playerList[i - 1].canvas.customVarMouseDelay > 5 || playerList[i - 1].canvas.customVarMouseDelay == 1) { | 				if (playerList[i - 1].canvas.customVarMouseDelay > 5) { | ||||||
| 					if (playerList[i - 1].canvas.customVarMouseDown == "up") { | 					if (playerList[i - 1].canvas.customVarMouseDown == "up") { | ||||||
| 						playerList[i - 1].life += 1 | 						playerList[i - 1].life += 1 | ||||||
| 					} else { | 					} else { | ||||||
| @@ -119,7 +119,6 @@ function configurePlayerBox(playerBoxID) { | |||||||
| 	currentPlayer.canvas.height = rowHeight | 	currentPlayer.canvas.height = rowHeight | ||||||
| 	context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2) | 	context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2) | ||||||
| 	context.rotate(Math.PI / 180 * currentPlayer.rotation) | 	context.rotate(Math.PI / 180 * currentPlayer.rotation) | ||||||
| 	// drawPlayerBox(context, 0, 0) |  | ||||||
| } | } | ||||||
| function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) { | function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) { | ||||||
| 	if (clickX > 0 && clickY > 0) { | 	if (clickX > 0 && clickY > 0) { | ||||||
| @@ -127,26 +126,34 @@ function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) { | |||||||
| 		if (playerList[canvas.customVarID - 1].rotation == 0) { | 		if (playerList[canvas.customVarID - 1].rotation == 0) { | ||||||
| 			if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) { | 			if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||||
| 				canvas.customVarMouseDown = "up" | 				canvas.customVarMouseDown = "up" | ||||||
|  | 				playerList[canvas.customVarID - 1].life += 1 | ||||||
| 			} else { | 			} else { | ||||||
| 				canvas.customVarMouseDown = "down" | 				canvas.customVarMouseDown = "down" | ||||||
|  | 				playerList[canvas.customVarID - 1].life -= 1 | ||||||
| 			} | 			} | ||||||
| 		} else if (playerList[canvas.customVarID - 1].rotation == 90) { | 		} else if (playerList[canvas.customVarID - 1].rotation == 90) { | ||||||
| 			if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) { | 			if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||||
| 				canvas.customVarMouseDown = "up" | 				canvas.customVarMouseDown = "up" | ||||||
|  | 				playerList[canvas.customVarID - 1].life += 1 | ||||||
| 			} else { | 			} else { | ||||||
| 				canvas.customVarMouseDown = "down" | 				canvas.customVarMouseDown = "down" | ||||||
|  | 				playerList[canvas.customVarID - 1].life -= 1 | ||||||
| 			} | 			} | ||||||
| 		} else if (playerList[canvas.customVarID - 1].rotation == 180) { | 		} else if (playerList[canvas.customVarID - 1].rotation == 180) { | ||||||
| 			if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) { | 			if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||||
| 				canvas.customVarMouseDown = "down" | 				canvas.customVarMouseDown = "down" | ||||||
|  | 				playerList[canvas.customVarID - 1].life -= 1 | ||||||
| 			} else { | 			} else { | ||||||
| 				canvas.customVarMouseDown = "up" | 				canvas.customVarMouseDown = "up" | ||||||
|  | 				playerList[canvas.customVarID - 1].life += 1 | ||||||
| 			} | 			} | ||||||
| 		} else { | 		} else { | ||||||
| 			if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) { | 			if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||||
| 				canvas.customVarMouseDown = "down" | 				canvas.customVarMouseDown = "down" | ||||||
|  | 				playerList[canvas.customVarID - 1].life -= 1 | ||||||
| 			} else { | 			} else { | ||||||
| 				canvas.customVarMouseDown = "up" | 				canvas.customVarMouseDown = "up" | ||||||
|  | 				playerList[canvas.customVarID - 1].life += 1 | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -15,7 +15,7 @@ | |||||||
| 	<meta name="theme-color" content="#64ca2f"> | 	<meta name="theme-color" content="#64ca2f"> | ||||||
| 	<!-- Other things --> | 	<!-- Other things --> | ||||||
| 	<meta charset="UTF-8"> | 	<meta charset="UTF-8"> | ||||||
| 	<meta name="viewport" content="width=device-width, initial-scale=1"> | 	<meta name="viewport" content="minimal-ui, width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> | ||||||
| 	<!-- Here's the stuff that does things? --> | 	<!-- Here's the stuff that does things? --> | ||||||
| 	<script type='application/ld+json'> | 	<script type='application/ld+json'> | ||||||
| 	{ | 	{ | ||||||
| @@ -127,6 +127,9 @@ | |||||||
| 	.hidden { | 	.hidden { | ||||||
| 		display: none; | 		display: none; | ||||||
| 	} | 	} | ||||||
|  | 	@viewport {   | ||||||
|  |    		orientation: portrait;   | ||||||
|  |  	}   | ||||||
| </style> | </style> | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 Kyle
					Kyle