forked from GithubMirrors/cardconjurer
		
	Update life.js
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		@@ -182,9 +182,9 @@ function rollRNG() {
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	document.getElementById("rngOutput").innerHTML = Math.floor(Math.random() * (parseInt(document.getElementById("inputRNGMax").value) - parseInt(document.getElementById("inputRNGMin").value) + 1) + parseInt(document.getElementById("inputRNGMin").value))
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}
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function updatePlayerBoxes() {
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	alert("did I click?")
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	// alert("did I click?")
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	if (clicking) {
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		alert("yes I did!")
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		// alert("yes I did!")
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		//Make a list of the touch locations
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		for (var i = 0; i < touchX.length; i++) {
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			for (var n = 1; n <= playerList.length; n ++) {
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@@ -239,8 +239,8 @@ function updatePlayerBoxes() {
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						}
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					}
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					playerList[n - 1].life += lifeAdjust
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					alert("I clicked on " + n + "!")
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					alert("Their life total is now " + playerList[n - 1].life)
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					// alert("I clicked on " + n + "!")
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					// alert("Their life total is now " + playerList[n - 1].life)
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					drawPlayerBox(n)
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					break
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				} else {
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@@ -336,10 +336,12 @@ function switchToTouchEvents() {
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	window.addEventListener("touchend", endTouch, true)
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}
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function startTouch() {
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	if (event.touches.length > 0) {
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	if (!clicking) {
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			updatePlayerBoxes()
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		if (event.touches.length > 0) {
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			clicking = true
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		}
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		updatePlayerBoxes()
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	} else if (event.touches.length > 0) {
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		clicking = true
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	}
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}
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