forked from GithubMirrors/cardconjurer
		
	Update main.js
This commit is contained in:
		| @@ -305,17 +305,14 @@ function loadMaskImages(listOfMasks) { | |||||||
| 	} | 	} | ||||||
| } | } | ||||||
| function loadFrameImages(listOfFrames, frameClass) { | function loadFrameImages(listOfFrames, frameClass) { | ||||||
|  |     var firstFrameIndex = 0 | ||||||
| 	for (var i = 0; i < listOfFrames.length; i++) { | 	for (var i = 0; i < listOfFrames.length; i++) { | ||||||
| 		frameImageList.push(new frameImage(...listOfFrames[i], frameImageList.length, frameClass)) |         if (i == 0) { | ||||||
| 		// if (i == 0) { |             firstFrameIndex = frameImageList.length | ||||||
| 		// 	frameObjectToAdd = frameImageList[frameImageList.length - 1] |  | ||||||
| 		// 	var frameToInsert = cardMasterList.push(new cardImage(frameObjectToAdd.name, frameObjectToAdd.image.src, frameObjectToAdd.x, frameObjectToAdd.y, frameObjectToAdd.width, frameObjectToAdd.height, 1, ['Full'], false)) |  | ||||||
| 		// 	cardMaster.insertBefore(cardMasterList[frameToInsert - 1].cardMasterElement(), cardMaster.children[1]) |  | ||||||
| 		// 	frameObjectToAdd.image.onload = function() { |  | ||||||
| 		// 		drawCardObjects() |  | ||||||
| 		// 	} |  | ||||||
| 		// } |  | ||||||
|         } |         } | ||||||
|  | 		frameImageList.push(new frameImage(...listOfFrames[i], frameImageList.length, frameClass)) | ||||||
|  | 	} | ||||||
|  |     frameImageList[firstFrameIndex].framePickerElement.click() | ||||||
| } | } | ||||||
|  |  | ||||||
| //Loads up anything that uses Sortable.js | //Loads up anything that uses Sortable.js | ||||||
|   | |||||||
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