forked from GithubMirrors/cardconjurer
		
	Update life.js
This commit is contained in:
		| @@ -241,19 +241,10 @@ function updatePlayerBoxes() { | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].life += lifeAdjust | ||||
| 					// console.log(lifeAdjust) | ||||
| 					// alert("Their life total is now " + playerList[n - 1].life) | ||||
| 					activePlayerBoxes[activePlayerBoxes.length] = n | ||||
| 					drawPlayerBox(n) | ||||
| 				} //else { | ||||
| 				// 	playerList[n - 1].firection = "none" | ||||
| 				// 	playerList[n - 1].holdTime = 0 | ||||
| 				// } | ||||
| 				} | ||||
| 			// if (i == touchX.length - 1) { | ||||
| 			// 	//At the end, start the loop! | ||||
| 			// 	loop = setTimeout(updatePlayerBoxes, 100) | ||||
| 			// } | ||||
| 			} | ||||
| 		} | ||||
| 		for (var i = 1; i <= playerList.length; i ++) { | ||||
| 			if (!activePlayerBoxes.includes(i)) { | ||||
| @@ -264,7 +255,6 @@ function updatePlayerBoxes() { | ||||
| 		activePlayerBoxes = [] | ||||
| 		setTimeout(updatePlayerBoxes, 100) | ||||
| 	} | ||||
| 	// setTimeout(function() {alert(touchX[0] + ", " + touchY[0] + " & " + touchX[1] + ", " + touchY[1])}, 1000) | ||||
| } | ||||
| function clearTimers() { | ||||
| 	for (var i = 1; i <= playerList.length; i ++) { | ||||
| @@ -324,7 +314,7 @@ window.addEventListener("mousemove", updateMouseCoordinates, true) | ||||
| window.addEventListener("mouseup", endMouseCoordinates, true) | ||||
| function startMouseCoordinates() { | ||||
| 	clicking = true | ||||
| 	updatePlayerBoxes() | ||||
| 	singleClick() | ||||
| } | ||||
| function updateMouseCoordinates() { | ||||
| 	touchX[0] = event.clientX | ||||
| @@ -371,3 +361,119 @@ function endTouch() { | ||||
| 		clearTimers() | ||||
| 	} | ||||
| } | ||||
|  | ||||
|  | ||||
| function singleClick() { | ||||
| 	for (var i = 1; i <= playerList.length; i ++) { | ||||
| 		var playerBoxBounds = playerList[i - 1].canvas.getBoundingClientRect() | ||||
| 		if (touchX[touchX.length - 1] >= playerBoxBounds.left && touchX[touchX.length - 1] <= playerBoxBounds.right && touchY[touchY.length - 1] >= playerBoxBounds.top && touchY[touchY.length - 1] <= playerBoxBounds.bottom) { | ||||
| 			//This canvas is being clicked on! Do something about it. | ||||
| 			var direction = "", lifeAdjust = 0 | ||||
| 			if (playerList[i - 1].rotation == 0) { | ||||
| 				if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} else { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} | ||||
| 			} else if (playerList[i - 1].rotation == 90) { | ||||
| 				if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} else { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} | ||||
| 			} else if (playerList[i - 1].rotation == 180) { | ||||
| 				if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} else { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} | ||||
| 			} else { | ||||
| 				if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} else { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} | ||||
| 			} | ||||
| 			playerList[i - 1].life += lifeAdjust | ||||
| 			drawPlayerBox(i) | ||||
| 		} | ||||
| 	} | ||||
| 	setTimeout(heldDown, 100) | ||||
| } | ||||
| function heldDown() { | ||||
| 	if (clicking) { | ||||
| 		for (var i = 0; i < touchX.length; i++) { | ||||
| 			for (var n = 1; n <= playerList.length; n ++) { | ||||
| 				var playerBoxBounds = playerList[n - 1].canvas.getBoundingClientRect() | ||||
| 				if (touchX[i] >= playerBoxBounds.left && touchX[i] <= playerBoxBounds.right && touchY[i] >= playerBoxBounds.top && touchY[i] <= playerBoxBounds.bottom) { | ||||
| 					//This canvas is being clicked on! Do something about it. | ||||
| 					var direction = "", lifeAdjust = 0 | ||||
| 					if (playerList[n - 1].rotation == 0) { | ||||
| 						if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} else { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} | ||||
| 					} else if (playerList[n - 1].rotation == 90) { | ||||
| 						if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} else { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} | ||||
| 					} else if (playerList[n - 1].rotation == 180) { | ||||
| 						if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} else { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} | ||||
| 					} else { | ||||
| 						if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} else { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].holdTime += 1 | ||||
| 					if (playerList[n - 1].direction != direction) { | ||||
| 						playerList[n - 1].holdTime = 0 | ||||
| 						playerList[n - 1].direction = direction | ||||
| 					} | ||||
| 					if (playerList[n - 1].holdTime < 5) { | ||||
| 						lifeAdjust = 0 | ||||
| 					} else if (playerList[n - 1].holdTime > 28) { | ||||
| 						lifeAdjust *= 5 | ||||
| 						if (playerList[n - 1].holdTime >= 60) { | ||||
| 							lifeAdjust *= 2 | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].life += lifeAdjust | ||||
| 					activePlayerBoxes[activePlayerBoxes.length] = n | ||||
| 					drawPlayerBox(n) | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		for (var i = 1; i <= playerList.length; i ++) { | ||||
| 			if (!activePlayerBoxes.includes(i)) { | ||||
| 				playerList[i - 1].firection = "none" | ||||
| 				playerList[i - 1].holdTime = 0 | ||||
| 			} | ||||
| 		} | ||||
| 		setTimeout(heldDown, 100) | ||||
| 	} | ||||
| } | ||||
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