forked from GithubMirrors/cardconjurer
		
	Update life.js
This commit is contained in:
		@@ -1,6 +1,7 @@
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//============================================//
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					//============================================//
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//       Card Conjurer, by Kyle Burton        //
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					//       Card Conjurer, by Kyle Burton        //
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//============================================//
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					//============================================//
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					console.log("1.0")
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//define variables
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					//define variables
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var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, mouseClickId = 0, noSleep = new NoSleep(), canEnableNoSleep = false
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					var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, mouseClickId = 0, noSleep = new NoSleep(), canEnableNoSleep = false
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//Setup the enabler for no sleep
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					//Setup the enabler for no sleep
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@@ -77,10 +78,15 @@ function startGame() {
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	if (playerCount == 2 || playerCount == 4) {
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						if (playerCount == 2 || playerCount == 4) {
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		rowCount -= 1
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							rowCount -= 1
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	}
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						}
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					    console.log("Row count: " + rowCount)
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	if (isFullscreen) {
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						if (isFullscreen) {
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		rowHeight = screen.height / rowCount - 2
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							rowHeight = screen.height / rowCount - 2
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					        console.log("Full screen, rowHeight: " + rowHeight)
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					        console.log("screen.height: " + screen.height)
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	} else {
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						} else {
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		rowHeight = window.innerHeight / rowCount - 2
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							rowHeight = window.innerHeight / rowCount - 2
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					        console.log("Not full screen, rowHeight: " + rowHeight)
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					        console.log("window.innerHeight: " + window.innerHeight)
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	}
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						}
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	//Now that all the player boxes are made, they must be configured
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						//Now that all the player boxes are made, they must be configured
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	for (var i = 1; i <= playerCount; i++) {
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						for (var i = 1; i <= playerCount; i++) {
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