forked from GithubMirrors/cardconjurer
		
	Update life.js
This commit is contained in:
		| @@ -1,6 +1,7 @@ | ||||
| //============================================// | ||||
| //       Card Conjurer, by Kyle Burton        // | ||||
| //============================================// | ||||
| console.log("1.0") | ||||
| //define variables | ||||
| var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, mouseClickId = 0, noSleep = new NoSleep(), canEnableNoSleep = false | ||||
| //Setup the enabler for no sleep | ||||
| @@ -77,10 +78,15 @@ function startGame() { | ||||
| 	if (playerCount == 2 || playerCount == 4) { | ||||
| 		rowCount -= 1 | ||||
| 	} | ||||
|     console.log("Row count: " + rowCount) | ||||
| 	if (isFullscreen) { | ||||
| 		rowHeight = screen.height / rowCount - 2 | ||||
|         console.log("Full screen, rowHeight: " + rowHeight) | ||||
|         console.log("screen.height: " + screen.height) | ||||
| 	} else { | ||||
| 		rowHeight = window.innerHeight / rowCount - 2 | ||||
|         console.log("Not full screen, rowHeight: " + rowHeight) | ||||
|         console.log("window.innerHeight: " + window.innerHeight) | ||||
| 	} | ||||
| 	//Now that all the player boxes are made, they must be configured | ||||
| 	for (var i = 1; i <= playerCount; i++) { | ||||
|   | ||||
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