#!/bin/bash RED='\033[0;31m' if [ ! -L ~/.steam/sdk32 ]; then echo "Creating Steam SDK32 symlink" ln -s ~/.local/share/Steam/steamcmd/linux32 ~/.steam/sdk32 fi if [ ! -L ~/.steam/sdk64 ]; then echo "Creating Steam SDK64 symlink" ln -s ~/.local/share/Steam/steamcmd/linux64 ~/.steam/sdk64 fi if [ "$WORLD_SIZE" == "0" ] then if [ -e ~/saves/Worlds/${WORLD_NAME}.wld ] then echo \n | ./DedicatedServerUtils/Setup_tModLoaderServer.sh && ./LaunchUtils/ScriptCaller.sh -server -ip 0.0.0.0 -port ${SERVER_PORT} -noupnp -maxplayers ${MAX_PLAYERS} -password "${SERVER_PASSWORD}" -motd "${MOTD}" -world ~/saves/Worlds/${WORLD_NAME}.wld$( [ \"$SECURE_SERVER\" == \"0\" ] || printf %s ' -secure' ) -savedirectory ~/ -tmlsavedirectory ~/saves -modpath ~/mods else echo -e "${RED}Auto-generation is disabled and the specified world file is not present! Upload your world file with the correct name, or change startup settings to generate a world" exit 1 fi else echo \n | ./DedicatedServerUtils/Setup_tModLoaderServer.sh && ./LaunchUtils/ScriptCaller.sh -server -ip 0.0.0.0 -port ${SERVER_PORT} -noupnp -maxplayers ${MAX_PLAYERS} -password "${SERVER_PASSWORD}" -motd "${MOTD}" -world ~/saves/Worlds/${WORLD_NAME}.wld -autocreate ${WORLD_SIZE} -seed ${WORLD_SEED} -worldname "${WORLD_NAME}"$( [ \"$SECURE_SERVER\" == \"0\" ] || printf %s ' -secure' ) -savedirectory ~/ -tmlsavedirectory ~/saves -modpath ~/mods fi