Files
cardconjurer/js/frames/packFABLight.js
2021-10-19 21:24:30 -07:00

20 lines
1.1 KiB
JavaScript

//defines available frames
availableFrames = [
{name:'Light Frame', src:'/img/frames/fab/talents/light/light.png', complementary:[3,6]},
{name:'Light Illusionist Frame', src:'/img/frames/fab/talents/light/illusionist.png', complementary:[3,6]},
{name:'Light Warrior Frame', src:'/img/frames/fab/talents/light/warrior.png', complementary:[3,6]},
{name:'Pitch (1)', src:'/img/frames/fab/talents/1.svg'},
{name:'Pitch (2)', src:'/img/frames/fab/talents/2.svg'},
{name:'Pitch (3)', src:'/img/frames/fab/talents/3.svg'},
{name:'Blanks', src:'/img/frames/fab/addons/blank.svg'},
{name:'Spear', src:'/img/frames/fab/addons/spear.svg'},
{name:'Shield', src:'/img/frames/fab/addons/shield.svg'}
];
// notification
notify('For Talent frames, pitch values and other icons must be placed behind card frames.', 15);
//disables/enables the "Load Frame Version" button
document.querySelector('#loadFrameVersion').disabled = false;
//defines process for loading this version, if applicable
document.querySelector('#loadFrameVersion').onclick = LoadFABVersion;
//loads available frames
loadFramePack();