//Create objects for common properties across available frames var masks = [{src:'/img/frames/m15/equinox/textless/pinline.svg', name:'Pinline'}, {src:'/img/frames/m15/equinox/textless/title.svg', name:'Title'}, {src:'/img/frames/m15/equinox/textless/type.svg', name:'Type'}]; var bounds = {x:0.7794, y:0.8839, width:0.1827, height:0.0639}; //defines available frames availableFrames = [ {name:'White Frame', src:'/img/frames/m15/equinox/textless/w.png', masks:masks}, {name:'Blue Frame', src:'/img/frames/m15/equinox/textless/u.png', masks:masks}, {name:'Black Frame', src:'/img/frames/m15/equinox/textless/b.png', masks:masks}, {name:'Red Frame', src:'/img/frames/m15/equinox/textless/r.png', masks:masks}, {name:'Green Frame', src:'/img/frames/m15/equinox/textless/g.png', masks:masks}, {name:'Multicolored Frame', src:'/img/frames/m15/equinox/textless/m.png', masks:masks}, {name:'Artifact Frame', src:'/img/frames/m15/equinox/textless/a.png', masks:masks}, {name:'Land Frame', src:'/img/frames/m15/equinox/textless/l.png', masks:masks}, {name:'White Power/Toughness', src:'/img/frames/m15/equinox/back/pt/w.png', bounds:bounds}, {name:'Blue Power/Toughness', src:'/img/frames/m15/equinox/back/pt/u.png', bounds:bounds}, {name:'Black Power/Toughness', src:'/img/frames/m15/equinox/back/pt/b.png', bounds:bounds}, {name:'Red Power/Toughness', src:'/img/frames/m15/equinox/back/pt/r.png', bounds:bounds}, {name:'Green Power/Toughness', src:'/img/frames/m15/equinox/back/pt/g.png', bounds:bounds}, {name:'Multicolored Power/Toughness', src:'/img/frames/m15/equinox/back/pt/m.png', bounds:bounds}, {name:'Artifact Power/Toughness', src:'/img/frames/m15/equinox/back/pt/a.png', bounds:bounds}, {name:'Land Power/Toughness', src:'/img/frames/m15/equinox/back/pt/l.png', bounds:bounds} ]; //disables/enables the "Load Frame Version" button document.querySelector('#loadFrameVersion').disabled = false; //defines process for loading this version, if applicable document.querySelector('#loadFrameVersion').onclick = async function() { //resets things so that every frame doesn't have to await resetCardIrregularities(); //sets card version card.version = 'equinoxTextless'; //art bounds card.artBounds = {x:0.0754, y:0.0534, width:0.8574, height:0.8715}; autoFitArt(); //set symbol bounds card.setSymbolBounds = {x:0.9067, y:0.8896, width:0.12, height:0.0410, vertical:'center', horizontal: 'right'}; resetSetSymbol(); //watermark bounds card.watermarkBounds = {x:0.5, y:0.7762, width:0.75, height:0.2305}; resetWatermark(); //text loadTextOptions({ mana: {name:'Mana Cost', text:'', y:0.0643, width:0.9234, height:71/2100, oneLine:true, size:71/1638, align:'right', shadowX:-0.001, shadowY:0.0029, manaCost:true, manaSpacing:0}, title: {name:'Title', text:'', x:0.0967, y:0.0553, width:0.8067, height:0.0543, oneLine:true, font:'belerenb', size:0.0381, color:'white'}, type: {name:'Type', text:'', x:0.11, y:0.8648, width:0.8067, height:0.0543, oneLine:true, font:'belerenb', size:0.0324, color:'white'}, pt: {name:'Power/Toughness', text:'', x:0.7947, y:0.9, width:0.1367, height:0.0372, size:0.0372, font:'belerenbsc', oneLine:true, align:'center', color:'white'} }); } //loads available frames loadFramePack();