//defines available frames availableFrames = [ {name:'Brute', src:'/img/frames/fab/classes/brute.png'}, {name:'Guardian', src:'/img/frames/fab/classes/guardian.png'}, {name:'Illusionist', src:'/img/frames/fab/classes/illusionist.png'}, {name:'Mechanologist', src:'/img/frames/fab/classes/mechanologist.png'}, {name:'Ninja', src:'/img/frames/fab/classes/ninja.png'}, {name:'Ranger', src:'/img/frames/fab/classes/ranger.png'}, {name:'Runeblade', src:'/img/frames/fab/classes/runeblade.png'}, {name:'Warrior', src:'/img/frames/fab/classes/warrior.png'}, {name:'Wizard', src:'/img/frames/fab/classes/wizard.png'}, {name:'Pitch (1)', src:'/img/frames/fab/pitch/1.svg'}, {name:'Pitch (2)', src:'/img/frames/fab/pitch/2.svg'}, {name:'Pitch (3)', src:'/img/frames/fab/pitch/3.svg'}, {name:'Spear', src:'/img/frames/fab/addons/spear.svg'}, {name:'Shield', src:'/img/frames/fab/addons/shield.svg'} ]; //disables/enables the "Load Frame Version" button document.querySelector('#loadFrameVersion').disabled = false; //defines process for loading this version, if applicable document.querySelector('#loadFrameVersion').onclick = LoadFABVersion; //loads available frames loadFramePack();