//defines available frames availableFrames = [ {name:'Weapon', src:'/img/frames/fab/generic/weapon.png'}, {name:'Equipment (Gray)', src:'/img/frames/fab/generic/equipment.png'}, {name:'Equipment (Gold)', src:'/img/frames/fab/generic/equipment2.png'}, {name:'Generic Action', src:'/img/frames/fab/generic/action.png'}, {name:'Pitch (1)', src:'/img/frames/fab/pitch/1.svg'}, {name:'Pitch (2)', src:'/img/frames/fab/pitch/2.svg'}, {name:'Pitch (3)', src:'/img/frames/fab/pitch/3.svg'}, {name:'Spear', src:'/img/frames/fab/addons/spear.svg'}, {name:'Shield', src:'/img/frames/fab/addons/shield.svg'} ]; //disables/enables the "Load Frame Version" button document.querySelector('#loadFrameVersion').disabled = false; //defines process for loading this version, if applicable document.querySelector('#loadFrameVersion').onclick = LoadFABVersion; //loads available frames loadFramePack();