Update life.js

This commit is contained in:
Kyle
2019-10-30 20:15:13 -07:00
parent ed62219e91
commit ffc836ecb5

View File

@@ -280,16 +280,23 @@ function endTouch() {
}
//Tap (and click) functions
function singleTap(targetPlayerBox) {
console.log("Box #" + targetPlayerBox.customVarID + " was pressed")
var playerBoxBounds = targetPlayerBox.getBoundingClientRect()
console.log("Bounds:")
console.log(playerBoxBounds)
var tappedPlayerBox = playerList[targetPlayerBox.customVarID - 1]
var lifeAdjust = 0
console.log("Rotation: " + tappedPlayerBox.rotation)
console.log("touchX: " + touchX[touchX.length - 1] + "\ntouchY: " + touchY[touchY.length - 1])
if (tappedPlayerBox.rotation == 0 || tappedPlayerBox.rotation == 180) {
console.log("rotation was 0 or 180, right?")
if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
lifeAdjust = 1
} else {
lifeAdjust = -1
}
} else {
console.log("rotation was 90 or 270, right?")
if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
lifeAdjust = 1
} else {
@@ -299,6 +306,7 @@ function singleTap(targetPlayerBox) {
if (tappedPlayerBox.rotation == 180 || tappedPlayerBox.rotation == 270) {
lifeAdjust *= -1
}
console.log(lifeAdjust)
tappedPlayerBox.direction = lifeAdjust
tappedPlayerBox.life += lifeAdjust
drawPlayerBox(tappedPlayerBox.id)