mirror of
				https://github.com/Investigamer/cardconjurer.git
				synced 2025-10-30 23:00:43 -05:00 
			
		
		
		
	life
This commit is contained in:
		| @@ -39,12 +39,12 @@ function startGame() { | |||||||
| 		playerList[i - 1] = new playerBox(i, rotation, wide) | 		playerList[i - 1] = new playerBox(i, rotation, wide) | ||||||
| 	} | 	} | ||||||
| 	//Determine the grid size | 	//Determine the grid size | ||||||
| 	columnWidth = parseInt(getComputedStyle(document.querySelector(".mainGrid")).width) / 2 | 	columnWidth = window.innerWidth / 2 - 2 | ||||||
| 	rowCount = (playerCount - playerCount % 2) / 2 + 1 | 	rowCount = (playerCount - playerCount % 2) / 2 + 1 | ||||||
| 	if (playerCount == 2 || playerCount == 4) { | 	if (playerCount == 2 || playerCount == 4) { | ||||||
| 		rowCount -= 1 | 		rowCount -= 1 | ||||||
| 	} | 	} | ||||||
| 	rowHeight = parseInt(getComputedStyle(document.querySelector(".mainGrid")).height) / rowCount | 	rowHeight = window.innerHeight / rowCount - 2 | ||||||
| 	//Now that all the player boxes are made, they must be configured | 	//Now that all the player boxes are made, they must be configured | ||||||
| 	for (var i = 1; i <= playerCount; i++) { | 	for (var i = 1; i <= playerCount; i++) { | ||||||
| 		configurePlayerBox(i) | 		configurePlayerBox(i) | ||||||
| @@ -114,7 +114,7 @@ function configurePlayerBox(playerBoxID) { | |||||||
| 	var context = currentPlayer.canvas.customVarContext | 	var context = currentPlayer.canvas.customVarContext | ||||||
| 	currentPlayer.canvas.width = columnWidth | 	currentPlayer.canvas.width = columnWidth | ||||||
| 	if (playerList[playerBoxID - 1].canvas.classList.contains("widePlayerBox")) { | 	if (playerList[playerBoxID - 1].canvas.classList.contains("widePlayerBox")) { | ||||||
| 		currentPlayer.canvas.width *= 2 | 		currentPlayer.canvas.width = columnWidth * 2 + 2 | ||||||
| 	} | 	} | ||||||
| 	currentPlayer.canvas.height = rowHeight | 	currentPlayer.canvas.height = rowHeight | ||||||
| 	context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2) | 	context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2) | ||||||
|   | |||||||
| @@ -46,9 +46,9 @@ | |||||||
|  |  | ||||||
| <body> | <body> | ||||||
| 	<div id="settings"> | 	<div id="settings"> | ||||||
| 		Number of Players<br> | 		Number of Players:<br> | ||||||
| 		<input id="inputPlayerCount" class="input" type="number" min="2" value="6" max="16"><br> | 		<input id="inputPlayerCount" class="input" type="number" min="2" value="6" max="16"><br> | ||||||
| 		Starting Life Total<br> | 		Starting Life Total:<br> | ||||||
| 		<input id="inputStartingLife" class="input" type="number" min="0" value="40"><br> | 		<input id="inputStartingLife" class="input" type="number" min="0" value="40"><br> | ||||||
| 		<button id="buttonStartGame" class="input" onclick="startGame()">Game On!</button> | 		<button id="buttonStartGame" class="input" onclick="startGame()">Game On!</button> | ||||||
| 	</div> | 	</div> | ||||||
| @@ -102,6 +102,7 @@ | |||||||
| 		user-select: none; | 		user-select: none; | ||||||
| 		font-family: belerenbsc; | 		font-family: belerenbsc; | ||||||
| 		font-size: 20pt; | 		font-size: 20pt; | ||||||
|  | 		margin: 0px; | ||||||
| 	} | 	} | ||||||
| 	body { | 	body { | ||||||
| 		background-color: #333; | 		background-color: #333; | ||||||
| @@ -117,8 +118,8 @@ | |||||||
| 	.playerBox { | 	.playerBox { | ||||||
| 		/*background-color: #454;*/ | 		/*background-color: #454;*/ | ||||||
| 		border: 1px solid white; | 		border: 1px solid white; | ||||||
| 		width: 100%; | 		width: auto; | ||||||
| 		height: 100%; | 		height: auto; | ||||||
| 	} | 	} | ||||||
| 	.widePlayerBox { | 	.widePlayerBox { | ||||||
| 		grid-column: 1 / span 2; | 		grid-column: 1 / span 2; | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 Kyle
					Kyle