This commit is contained in:
Kyle
2019-08-10 11:12:56 -07:00
parent 59324356f4
commit f258ffa252
2 changed files with 8 additions and 7 deletions

View File

@@ -39,12 +39,12 @@ function startGame() {
playerList[i - 1] = new playerBox(i, rotation, wide)
}
//Determine the grid size
columnWidth = parseInt(getComputedStyle(document.querySelector(".mainGrid")).width) / 2
columnWidth = window.innerWidth / 2 - 2
rowCount = (playerCount - playerCount % 2) / 2 + 1
if (playerCount == 2 || playerCount == 4) {
rowCount -= 1
}
rowHeight = parseInt(getComputedStyle(document.querySelector(".mainGrid")).height) / rowCount
rowHeight = window.innerHeight / rowCount - 2
//Now that all the player boxes are made, they must be configured
for (var i = 1; i <= playerCount; i++) {
configurePlayerBox(i)
@@ -114,7 +114,7 @@ function configurePlayerBox(playerBoxID) {
var context = currentPlayer.canvas.customVarContext
currentPlayer.canvas.width = columnWidth
if (playerList[playerBoxID - 1].canvas.classList.contains("widePlayerBox")) {
currentPlayer.canvas.width *= 2
currentPlayer.canvas.width = columnWidth * 2 + 2
}
currentPlayer.canvas.height = rowHeight
context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)