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life
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@@ -39,12 +39,12 @@ function startGame() {
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playerList[i - 1] = new playerBox(i, rotation, wide)
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}
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//Determine the grid size
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columnWidth = parseInt(getComputedStyle(document.querySelector(".mainGrid")).width) / 2
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columnWidth = window.innerWidth / 2 - 2
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rowCount = (playerCount - playerCount % 2) / 2 + 1
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if (playerCount == 2 || playerCount == 4) {
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rowCount -= 1
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}
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rowHeight = parseInt(getComputedStyle(document.querySelector(".mainGrid")).height) / rowCount
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rowHeight = window.innerHeight / rowCount - 2
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//Now that all the player boxes are made, they must be configured
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for (var i = 1; i <= playerCount; i++) {
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configurePlayerBox(i)
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@@ -114,7 +114,7 @@ function configurePlayerBox(playerBoxID) {
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var context = currentPlayer.canvas.customVarContext
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currentPlayer.canvas.width = columnWidth
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if (playerList[playerBoxID - 1].canvas.classList.contains("widePlayerBox")) {
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currentPlayer.canvas.width *= 2
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currentPlayer.canvas.width = columnWidth * 2 + 2
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}
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currentPlayer.canvas.height = rowHeight
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context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)
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