FAB reorganization

This commit is contained in:
Kyle
2021-10-18 17:59:23 -07:00
parent 3d102a4bc5
commit f01ab47771
25 changed files with 49 additions and 9 deletions

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@@ -2,8 +2,11 @@ loadFramePacks([
{name:'Generic Frames', value:'FABRegular'},
{name:'Class Frames', value:'FABClasses'},
{name:'Hero Frames', value:'FABHeroes'},
{name:'Region Frames', value:'FABRegions'},
{name:'Fabled Frame', value:'FABFabled'}
{name:'Fabled Frame', value:'FABFabled'},
{name:'Talents', value:'disabled'},
{name:'Light Frames', value:'FABLight'},
{name:'Shadow Frames', value:'FABShadow'},
{name:'Elemental Frames', value:'FABElemental'}
])
//For multiple Flesh and Blood packs

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@@ -1,6 +1,9 @@
//defines available frames
availableFrames = [
{name:'Brute', src:'/img/frames/fab/classes/brute.png'},
{name:'Guardian', src:'/img/frames/fab/classes/guardian.png'},
{name:'Illusionist', src:'/img/frames/fab/classes/illusionist.png'},
{name:'Mechanologist', src:'/img/frames/fab/classes/mechanologist.png'},
{name:'Ninja', src:'/img/frames/fab/classes/ninja.png'},
{name:'Ranger', src:'/img/frames/fab/classes/ranger.png'},
{name:'Runeblade', src:'/img/frames/fab/classes/runeblade.png'},

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@@ -1,17 +1,15 @@
//defines available frames
availableFrames = [
{name:'Aria', src:'/img/frames/fab/regions/aria.png', complementary:[3,6]},
{name:'Demonastery', src:'/img/frames/fab/regions/demonastery.png', complementary:[3,6]},
{name:'Savage Lands', src:'/img/frames/fab/regions/savageLands.png', complementary:[3,6]},
{name:'Pitch (1)', src:'/img/frames/fab/regions/1.svg'},
{name:'Pitch (2)', src:'/img/frames/fab/regions/2.svg'},
{name:'Pitch (3)', src:'/img/frames/fab/regions/3.svg'},
{name:'Elemental Frame', src:'/img/frames/fab/talents/elemental/elemental.png', complementary:[1,4]},
{name:'Pitch (1)', src:'/img/frames/fab/talents/1.svg'},
{name:'Pitch (2)', src:'/img/frames/fab/talents/2.svg'},
{name:'Pitch (3)', src:'/img/frames/fab/talents/3.svg'},
{name:'Blanks', src:'/img/frames/fab/addons/blank.svg'},
{name:'Spear', src:'/img/frames/fab/addons/spear.svg'},
{name:'Shield', src:'/img/frames/fab/addons/shield.svg'}
];
// notification
notify('For Region frames, pitch values and other icons must be placed behind card frames.', 15);
notify('For Talent frames, pitch values and other icons must be placed behind card frames.', 15);
//disables/enables the "Load Frame Version" button
document.querySelector('#loadFrameVersion').disabled = false;
//defines process for loading this version, if applicable

18
js/frames/packFABLight.js Normal file
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@@ -0,0 +1,18 @@
//defines available frames
availableFrames = [
{name:'Light Frame', src:'/img/frames/fab/talents/light/light.png', complementary:[1,4]},
{name:'Pitch (1)', src:'/img/frames/fab/talents/1.svg'},
{name:'Pitch (2)', src:'/img/frames/fab/talents/2.svg'},
{name:'Pitch (3)', src:'/img/frames/fab/talents/3.svg'},
{name:'Blanks', src:'/img/frames/fab/addons/blank.svg'},
{name:'Spear', src:'/img/frames/fab/addons/spear.svg'},
{name:'Shield', src:'/img/frames/fab/addons/shield.svg'}
];
// notification
notify('For Talent frames, pitch values and other icons must be placed behind card frames.', 15);
//disables/enables the "Load Frame Version" button
document.querySelector('#loadFrameVersion').disabled = false;
//defines process for loading this version, if applicable
document.querySelector('#loadFrameVersion').onclick = LoadFABVersion;
//loads available frames
loadFramePack();

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@@ -0,0 +1,18 @@
//defines available frames
availableFrames = [
{name:'Shadow Frame', src:'/img/frames/fab/talents/shadow/shadow.png', complementary:[1,4]},
{name:'Pitch (1)', src:'/img/frames/fab/talents/1.svg'},
{name:'Pitch (2)', src:'/img/frames/fab/talents/2.svg'},
{name:'Pitch (3)', src:'/img/frames/fab/talents/3.svg'},
{name:'Blanks', src:'/img/frames/fab/addons/blank.svg'},
{name:'Spear', src:'/img/frames/fab/addons/spear.svg'},
{name:'Shield', src:'/img/frames/fab/addons/shield.svg'}
];
// notification
notify('For Talent frames, pitch values and other icons must be placed behind card frames.', 15);
//disables/enables the "Load Frame Version" button
document.querySelector('#loadFrameVersion').disabled = false;
//defines process for loading this version, if applicable
document.querySelector('#loadFrameVersion').onclick = LoadFABVersion;
//loads available frames
loadFramePack();