From de30c0c21b748d3ea16d95e19de065c9cb7e223a Mon Sep 17 00:00:00 2001
From: Kyle <41976328+ImKyle4815@users.noreply.github.com>
Date: Sat, 10 Aug 2019 10:47:46 -0700
Subject: [PATCH] life
---
data/life/life.js | 11 +++++++++--
life.html | 5 ++++-
2 files changed, 13 insertions(+), 3 deletions(-)
diff --git a/data/life/life.js b/data/life/life.js
index 8cbec814..b1d91b39 100644
--- a/data/life/life.js
+++ b/data/life/life.js
@@ -54,7 +54,7 @@ function startGame() {
for (var i = 1; i <= playerCount; i++) {
if (playerList[i - 1].canvas.customVarMouseDown != "false") {
playerList[i - 1].canvas.customVarMouseDelay += 1
- if (playerList[i - 1].canvas.customVarMouseDelay > 5 || playerList[i - 1].canvas.customVarMouseDelay == 1) {
+ if (playerList[i - 1].canvas.customVarMouseDelay > 5) {
if (playerList[i - 1].canvas.customVarMouseDown == "up") {
playerList[i - 1].life += 1
} else {
@@ -119,7 +119,6 @@ function configurePlayerBox(playerBoxID) {
currentPlayer.canvas.height = rowHeight
context.translate(currentPlayer.canvas.width / 2, currentPlayer.canvas.height / 2)
context.rotate(Math.PI / 180 * currentPlayer.rotation)
- // drawPlayerBox(context, 0, 0)
}
function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) {
if (clickX > 0 && clickY > 0) {
@@ -127,26 +126,34 @@ function mouseDownPlayerBox(canvas, clickX = 0, clickY = 0) {
if (playerList[canvas.customVarID - 1].rotation == 0) {
if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
canvas.customVarMouseDown = "up"
+ playerList[canvas.customVarID - 1].life += 1
} else {
canvas.customVarMouseDown = "down"
+ playerList[canvas.customVarID - 1].life -= 1
}
} else if (playerList[canvas.customVarID - 1].rotation == 90) {
if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
canvas.customVarMouseDown = "up"
+ playerList[canvas.customVarID - 1].life += 1
} else {
canvas.customVarMouseDown = "down"
+ playerList[canvas.customVarID - 1].life -= 1
}
} else if (playerList[canvas.customVarID - 1].rotation == 180) {
if (clickX > playerBoxBounds.width / 2 + playerBoxBounds.x) {
canvas.customVarMouseDown = "down"
+ playerList[canvas.customVarID - 1].life -= 1
} else {
canvas.customVarMouseDown = "up"
+ playerList[canvas.customVarID - 1].life += 1
}
} else {
if (clickY > playerBoxBounds.height / 2 + playerBoxBounds.y) {
canvas.customVarMouseDown = "down"
+ playerList[canvas.customVarID - 1].life -= 1
} else {
canvas.customVarMouseDown = "up"
+ playerList[canvas.customVarID - 1].life += 1
}
}
}
diff --git a/life.html b/life.html
index 22d749f8..10486485 100644
--- a/life.html
+++ b/life.html
@@ -15,7 +15,7 @@
-
+