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weird classicshifted lands & seventh edition foils
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55
js/frames/packClassicshiftedLands.js
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55
js/frames/packClassicshiftedLands.js
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//Create objects for common properties across available frames
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var masks = [{src:'/img/frames/custom/classicshifted/maskFrame.png', name:'Frame'}, {src:'/img/frames/custom/classicshifted/maskText.png', name:'Textbox'}, {src:'/img/frames/custom/classicshifted/pinline.svg', name:'Pinline'}, {src:'/img/frames/custom/classicshifted/dual.svg', name:'Dual Land Pinline'}];
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var bounds = {x:0.3267, y:0.6491, width:0.3474, height:0.2496};
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//defines available frames
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availableFrames = [
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{name:'Land Frame', src:'/img/frames/custom/classicshifted/l.png', masks:masks},
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{name:'White Land Frame', src:'/img/frames/custom/classicshifted/wl.png', masks:masks},
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{name:'Blue Land Frame', src:'/img/frames/custom/classicshifted/ul.png', masks:masks},
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{name:'Black Land Frame', src:'/img/frames/custom/classicshifted/bl.png', masks:masks},
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{name:'Red Land Frame', src:'/img/frames/custom/classicshifted/rl.png', masks:masks},
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{name:'Green Land Frame', src:'/img/frames/custom/classicshifted/gl.png', masks:masks},
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{name:'The Dark Land Frame', src:'/img/frames/custom/classicshifted/lands/theDark.png', masks:masks},
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{name:'Alliances Land Frame', src:'/img/frames/custom/classicshifted/lands/alliances.png', masks:masks},
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{name:'Mirage Land Frame', src:'/img/frames/custom/classicshifted/lands/mirage.png', masks:masks},
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{name:'Ice Age Land Frame', src:'/img/frames/custom/classicshifted/lands/iceAge.png', masks:masks},
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{name:'Homelands Land Frame', src:'/img/frames/custom/classicshifted/lands/homelands.png', masks:masks},
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{name:'Fallen Empires Land Frame', src:'/img/frames/custom/classicshifted/lands/fallenEmpires.png', masks:masks},
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{name:'Arabian Nights Land Frame', src:'/img/frames/custom/classicshifted/lands/arabianNights.png', masks:masks},
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{name:'Antiquities Land Frame', src:'/img/frames/custom/classicshifted/lands/antiquities.png', masks:masks},
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{name:'Plains Watermark', src:'/img/frames/m15/basics/w.png', bounds:bounds},
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{name:'Island Watermark', src:'/img/frames/m15/basics/u.png', bounds:bounds},
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{name:'Swamp Watermark', src:'/img/frames/m15/basics/b.png', bounds:bounds},
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{name:'Mountain Watermark', src:'/img/frames/m15/basics/r.png', bounds:bounds},
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{name:'Forest Watermark', src:'/img/frames/m15/basics/g.png', bounds:bounds},
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{name:'Wastes Watermark', src:'/img/frames/m15/basics/c.png', bounds:bounds},
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{name:'Snow Overlay', src:'/img/frames/custom/classicshifted/snow.png'}
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];
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//disables/enables the "Load Frame Version" button
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document.querySelector('#loadFrameVersion').disabled = false;
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//defines process for loading this version, if applicable
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document.querySelector('#loadFrameVersion').onclick = async function() {
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//resets things so that every frame doesn't have to
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await resetCardIrregularities();
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//sets card version
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card.version = 'classicshiftedLands';
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//art bounds
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card.artBounds = {x:0.08, y:0.0954, width:0.84, height:0.4653};
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autoFitArt();
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//set symbol bounds
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card.setSymbolBounds = {x:0.9213, y:0.5958, width:0.12, height:0.0410, vertical:'center', horizontal: 'right'};
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resetSetSymbol();
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//watermark bounds
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card.watermarkBounds = {x:0.5, y:0.7762, width:0.75, height:0.2305};
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resetWatermark();
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//text
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loadTextOptions({
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mana: {name:'Mana Cost', text:'', y:0.0462, width:0.9292, height:71/2100, oneLine:true, size:71/1638, align:'right', shadowX:-0.001, shadowY:0.0029, manaCost:true, manaSpacing:0},
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title: {name:'Title', text:'', x:0.0854, y:0.0372, width:0.8292, height:0.0543, oneLine:true, font:'belerenb', size:0.0381, color:'white', shadowX:0.002, shadowY:0.0015},
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type: {name:'Type', text:'', x:0.0854, y:0.571, width:0.8292, height:0.0543, oneLine:true, font:'belerenb', size:0.0324, color:'white', shadowX:0.002, shadowY:0.0015},
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rules: {name:'Rules Text', text:'', x:0.086, y:0.6329, width:0.828, height:0.2905, size:0.0362},
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pt: {name:'Power/Toughness', text:'', x:0.7928, y:0.902, width:0.1367, height:0.0372, size:0.0372, font:'belerenbsc', oneLine:true, align:'center', color:'white', shadowX:0.002, shadowY:0.0015}
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});
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}
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//loads available frames
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loadFramePack();
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