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	Update life.js
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		| @@ -182,9 +182,9 @@ function rollRNG() { | ||||
| 	document.getElementById("rngOutput").innerHTML = Math.floor(Math.random() * (parseInt(document.getElementById("inputRNGMax").value) - parseInt(document.getElementById("inputRNGMin").value) + 1) + parseInt(document.getElementById("inputRNGMin").value)) | ||||
| } | ||||
| function updatePlayerBoxes() { | ||||
| 	alert("did I click?") | ||||
| 	// alert("did I click?") | ||||
| 	if (clicking) { | ||||
| 		alert("yes I did!") | ||||
| 		// alert("yes I did!") | ||||
| 		//Make a list of the touch locations | ||||
| 		for (var i = 0; i < touchX.length; i++) { | ||||
| 			for (var n = 1; n <= playerList.length; n ++) { | ||||
| @@ -239,8 +239,8 @@ function updatePlayerBoxes() { | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].life += lifeAdjust | ||||
| 					alert("I clicked on " + n + "!") | ||||
| 					alert("Their life total is now " + playerList[n - 1].life) | ||||
| 					// alert("I clicked on " + n + "!") | ||||
| 					// alert("Their life total is now " + playerList[n - 1].life) | ||||
| 					drawPlayerBox(n) | ||||
| 					break | ||||
| 				} else { | ||||
| @@ -336,10 +336,12 @@ function switchToTouchEvents() { | ||||
| 	window.addEventListener("touchend", endTouch, true) | ||||
| } | ||||
| function startTouch() { | ||||
| 	if (event.touches.length > 0) { | ||||
| 		if (!clicking) { | ||||
| 			updatePlayerBoxes() | ||||
| 	if (!clicking) { | ||||
| 		if (event.touches.length > 0) { | ||||
| 			clicking = true | ||||
| 		} | ||||
| 		updatePlayerBoxes() | ||||
| 	} else if (event.touches.length > 0) { | ||||
| 		clicking = true | ||||
| 	} | ||||
| } | ||||
|   | ||||
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