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life
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@@ -56,6 +56,7 @@ function startGame() {
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}
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if ((i == 1 && firstPlayerWide) || (i == playerCount && lastPlayerWide)) {wide = true}
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playerList[i - 1] = new playerBox(i, rotation, wide)
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document.getElementById("inputPlayer").innerHTML += "<option value='" + i + "'>Player " + i + "</option>"
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}
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//Determine the grid size
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if (isFullscreen) {
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@@ -101,20 +102,24 @@ function startGame() {
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var tempFontSize = 100
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context.font = "100pt belerenbsc"
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var currentLife = playerList[context.customVarCanvas.customVarID - 1].life
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context.fillStyle = "#222"
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context.fillStyle = context.customVarCanvas.customVarColor
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var tempCanvasHeight = context.customVarCanvas.height, tempCanvasWidth = context.customVarCanvas.width
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if (playerList[context.customVarCanvas.customVarID - 1].rotation == 90 || playerList[context.customVarCanvas.customVarID - 1].rotation == 270) {
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tempCanvasHeight = tempCanvasWidth
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tempCanvasWidth = context.customVarCanvas.height
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}
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context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
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context.fillStyle = "#eee"
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context.fillStyle = "white"
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while (context.measureText(currentLife).width >= tempCanvasWidth) {
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tempFontSize -= 1
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context.font = tempFontSize + "pt belerenbsc"
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}
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var horizontalShift = -1 * parseInt(context.measureText(currentLife).width) / 2
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context.strokeStyle = "black"
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context.lineWidth = 5
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context.strokeText(currentLife, horizontalShift, 0)
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context.fillText(currentLife, horizontalShift, 0)
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}
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}, 100)
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}
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@@ -127,6 +132,7 @@ function playerBox(playerBoxID, canvasRotation, wide) {
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this.canvas.customVarMouseDown = "false"
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this.canvas.customVarMouseDelay = 0
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this.canvas.customVarID = playerBoxID
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this.canvas.customVarColor = "#222222"
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this.canvas.customVarContext = this.canvas.getContext("2d")
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this.canvas.customVarContext.customVarCanvas = this.canvas
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this.canvas.classList.add("playerBox")
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@@ -201,4 +207,10 @@ function resetLife() {
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playerList[i - 1].life = startingLifeTotal
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}
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document.getElementById('menu').classList.add('hidden')
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}
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function updateColorSelector() {
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document.getElementById("inputPlayerColor").value = playerList[parseInt(document.getElementById("inputPlayer").value) - 1].canvas.customVarColor
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}
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function updateBackgroundColor(color) {
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playerList[parseInt(document.getElementById("inputPlayer").value) - 1].canvas.customVarColor = color
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}
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