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Update main.js
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@@ -374,6 +374,7 @@ CanvasRenderingContext2D.prototype.writeText = function(text = "", textX = 0, te
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possibleCodeLower = splitString[i].toLowerCase().replace("{", "").replace("}", "")
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if (possibleCodeLower == "line" && !oneLine) {
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finishLine = true
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currentLineY += textSize * 0.35
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} else if (possibleCodeLower == "linenospace" && ! oneLine) {
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finishLine = true
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} else if (possibleCodeLower == "bar" || possibleCodeLower == "flavor") {
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