Update life.js

This commit is contained in:
Kyle
2019-10-30 20:36:43 -07:00
parent 1b71e70c58
commit c59f6f77bd

View File

@@ -291,7 +291,7 @@ function singleTap(targetPlayerBox) {
if (tappedPlayerBox.rotation == 0 || tappedPlayerBox.rotation == 180) { if (tappedPlayerBox.rotation == 0 || tappedPlayerBox.rotation == 180) {
console.log(touchX[touchX.length - 1]) console.log(touchX[touchX.length - 1])
console.log(playerBoxBounds.width / 2 + playerBoxBounds.x) console.log(playerBoxBounds.width / 2 + playerBoxBounds.x)
if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) { if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.left) {
lifeAdjust = 1 lifeAdjust = 1
} else { } else {
lifeAdjust = -1 lifeAdjust = -1
@@ -299,7 +299,7 @@ function singleTap(targetPlayerBox) {
} else { } else {
console.log(touchY[touchY.length - 1]) console.log(touchY[touchY.length - 1])
console.log(playerBoxBounds.height / 2 + playerBoxBounds.y) console.log(playerBoxBounds.height / 2 + playerBoxBounds.y)
if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) { if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.top) {
lifeAdjust = 1 lifeAdjust = 1
} else { } else {
lifeAdjust = -1 lifeAdjust = -1