Update life.js

This commit is contained in:
Kyle
2019-08-10 16:58:19 -07:00
parent 3130967f31
commit c0e00ba3bb

View File

@@ -6,7 +6,6 @@ var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = fa
if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) { if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {
isMobile = true isMobile = true
} }
window.addEventListener("touchstart", switchToTouchEvents, true)
//This function sets everything up //This function sets everything up
function fullscreen() { function fullscreen() {
//Full screen! //Full screen!
@@ -126,6 +125,7 @@ function startGame() {
} }
}, 100) }, 100)
window.addEventListener("touchstart", switchToTouchEvents, true)
} }
function playerBox(playerBoxID, canvasRotation, wide) { function playerBox(playerBoxID, canvasRotation, wide) {
@@ -148,7 +148,7 @@ function playerBox(playerBoxID, canvasRotation, wide) {
document.addEventListener("mouseup", decoyMouseUpFunction, true) document.addEventListener("mouseup", decoyMouseUpFunction, true)
} }
function decoyMouseDownFunction() { function decoyMouseDownFunction() {
alert("IT'S STILL CLICKING") console.log("IT'S STILL CLICKING")
mouseDownPlayerBox(this, event.clientX, event.clientY) mouseDownPlayerBox(this, event.clientX, event.clientY)
} }
function decoyMouseUpFunction() { function decoyMouseUpFunction() {
@@ -224,10 +224,10 @@ function updateBackgroundColor(color) {
function switchToTouchEvents() { function switchToTouchEvents() {
console.log("switching!")
window.removeEventListener("touchstart", switchToTouchEvents, true) window.removeEventListener("touchstart", switchToTouchEvents, true)
document.removeEventListener("mouseup", decoyMouseUpFunction, true) document.removeEventListener("mouseup", decoyMouseUpFunction, true)
for (var i = 1; i <= playerCount; i++) { for (var i = 1; i <= playerCount; i++) {
alert("Currently being dumb: " + i)
playerList[i - 1].canvas.removeEventListener("mousedown", decoyMouseDownFunction, true) playerList[i - 1].canvas.removeEventListener("mousedown", decoyMouseDownFunction, true)
playerList[i - 1].canvas.addEventListener("touchstart", function() { playerList[i - 1].canvas.addEventListener("touchstart", function() {
mouseDownPlayerBox(this, event.clientX, event.clientY) mouseDownPlayerBox(this, event.clientX, event.clientY)
@@ -236,4 +236,6 @@ function switchToTouchEvents() {
mouseUpPlayerBox(this) mouseUpPlayerBox(this)
}, true) }, true)
} }
} }
// setTimeout(function(){switchToTouchEvents()}, 2000)