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https://github.com/Investigamer/cardconjurer.git
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Update life.js
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@@ -91,6 +91,7 @@ function playerBox(playerBoxID, canvasRotation, wide) {
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this.canvas = document.createElement("canvas")
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this.canvas = document.createElement("canvas")
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this.direction = "false"
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this.direction = "false"
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this.holdTime = 0
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this.holdTime = 0
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this.touchIndex = -1
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this.color = "#222222"
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this.color = "#222222"
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this.textColor = "#ffffff"
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this.textColor = "#ffffff"
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this.image = new Image()
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this.image = new Image()
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@@ -341,7 +342,6 @@ function switchToTouchEvents() {
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window.addEventListener("touchend", endTouch, true)
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window.addEventListener("touchend", endTouch, true)
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}
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}
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function startTouch() {
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function startTouch() {
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console.log("touch started")
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moveTouch()
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moveTouch()
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clicking = true
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clicking = true
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singleTap()
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singleTap()
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@@ -354,6 +354,7 @@ function moveTouch() {
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}
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}
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}
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}
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function endTouch() {
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function endTouch() {
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console.log(event.target.id + " released")
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moveTouch()
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moveTouch()
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if (event.touches.length == 0) {
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if (event.touches.length == 0) {
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clicking = false
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clicking = false
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@@ -370,7 +371,6 @@ function endTouch() {
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function singleTap() {
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function singleTap() {
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console.log("a tap has occurred!")
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var playerBoxBounds = event.target.getBoundingClientRect()
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var playerBoxBounds = event.target.getBoundingClientRect()
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var tappedPlayerBox = playerList[event.target.customVarID - 1]
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var tappedPlayerBox = playerList[event.target.customVarID - 1]
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var lifeAdjust = 0
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var lifeAdjust = 0
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@@ -548,4 +548,4 @@ function heldDown() {
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loop = setTimeout(heldDown, 100)
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loop = setTimeout(heldDown, 100)
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}
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}
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}
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}
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//Updated for realsies!!! like actually... *SIGH*
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//Updated for realsies!!! like actually... *SIGH* will it ever work?
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