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	Update life.js
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		| @@ -91,6 +91,7 @@ function playerBox(playerBoxID, canvasRotation, wide) { | ||||
| 	this.canvas = document.createElement("canvas") | ||||
| 	this.direction = "false" | ||||
| 	this.holdTime = 0 | ||||
|     this.touchIndex = -1 | ||||
| 	this.color = "#222222" | ||||
| 	this.textColor = "#ffffff" | ||||
| 	this.image = new Image() | ||||
| @@ -341,7 +342,6 @@ function switchToTouchEvents() { | ||||
| 	window.addEventListener("touchend", endTouch, true) | ||||
| } | ||||
| function startTouch() { | ||||
|     console.log("touch started") | ||||
| 	moveTouch() | ||||
|     clicking = true | ||||
|     singleTap() | ||||
| @@ -354,6 +354,7 @@ function moveTouch() { | ||||
| 	} | ||||
| } | ||||
| function endTouch() { | ||||
|     console.log(event.target.id + " released") | ||||
| 	moveTouch() | ||||
| 	if (event.touches.length == 0) { | ||||
| 		clicking = false | ||||
| @@ -370,7 +371,6 @@ function endTouch() { | ||||
|  | ||||
|  | ||||
| function singleTap() { | ||||
|     console.log("a tap has occurred!") | ||||
| 	var playerBoxBounds = event.target.getBoundingClientRect() | ||||
| 	var tappedPlayerBox = playerList[event.target.customVarID - 1] | ||||
| 	var lifeAdjust = 0 | ||||
| @@ -548,4 +548,4 @@ function heldDown() { | ||||
| 		loop = setTimeout(heldDown, 100) | ||||
| 	} | ||||
| } | ||||
| //Updated for realsies!!! like actually... *SIGH* | ||||
| //Updated for realsies!!! like actually... *SIGH* will it ever work? | ||||
|   | ||||
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