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	life
This commit is contained in:
		| @@ -82,7 +82,6 @@ function startGame() { | ||||
| 	} | ||||
| 	drawAllPlayerBoxes() | ||||
| } | ||||
|  | ||||
| function playerBox(playerBoxID, canvasRotation, wide) { | ||||
| 	//Actually needed vars | ||||
| 	this.id = playerBoxID | ||||
| @@ -184,85 +183,6 @@ document.getElementById("mainGrid").addEventListener("touchmove", function(event | ||||
| function rollRNG() { | ||||
| 	document.getElementById("rngOutput").innerHTML = Math.floor(Math.random() * (parseInt(document.getElementById("inputRNGMax").value) - parseInt(document.getElementById("inputRNGMin").value) + 1) + parseInt(document.getElementById("inputRNGMin").value)) | ||||
| } | ||||
| function updatePlayerBoxes() { | ||||
| 	// alert("did I click?") | ||||
| 	if (clicking) { | ||||
| 		// alert("yes I did!") | ||||
| 		//Make a list of the touch locations | ||||
| 		for (var i = 0; i < touchX.length; i++) { | ||||
| 			for (var n = 1; n <= playerList.length; n ++) { | ||||
| 				var playerBoxBounds = playerList[n - 1].canvas.getBoundingClientRect() | ||||
| 				if (touchX[i] >= playerBoxBounds.left && touchX[i] <= playerBoxBounds.right && touchY[i] >= playerBoxBounds.top && touchY[i] <= playerBoxBounds.bottom) { | ||||
| 					//This canvas is being clicked on! Do something about it. | ||||
| 					var direction = "", lifeAdjust = 0 | ||||
| 					if (playerList[n - 1].rotation == 0) { | ||||
| 						if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} else { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} | ||||
| 					} else if (playerList[n - 1].rotation == 90) { | ||||
| 						if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} else { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} | ||||
| 					} else if (playerList[n - 1].rotation == 180) { | ||||
| 						if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} else { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} | ||||
| 					} else { | ||||
| 						if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} else { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].holdTime += 1 | ||||
| 					if (playerList[n - 1].direction != direction) { | ||||
| 						playerList[n - 1].holdTime = 0 | ||||
| 						playerList[n - 1].direction = direction | ||||
| 					} | ||||
| 					if (playerList[n - 1].holdTime != 0 && playerList[n - 1].holdTime < 5) { | ||||
| 						lifeAdjust = 0 | ||||
| 					} else if (playerList[n - 1].holdTime > 28) { | ||||
| 						lifeAdjust *= 5 | ||||
| 						if (playerList[n - 1].holdTime >= 60) { | ||||
| 							lifeAdjust *= 2 | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].life += lifeAdjust | ||||
| 					activePlayerBoxes[activePlayerBoxes.length] = n | ||||
| 					drawPlayerBox(n) | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		for (var i = 1; i <= playerList.length; i ++) { | ||||
| 			if (!activePlayerBoxes.includes(i)) { | ||||
| 				playerList[i - 1].firection = "none" | ||||
| 				playerList[i - 1].holdTime = 0 | ||||
| 			} | ||||
| 		} | ||||
| 		activePlayerBoxes = [] | ||||
| 		setTimeout(updatePlayerBoxes, 100) | ||||
| 	} | ||||
| } | ||||
| function clearTimers() { | ||||
| 	for (var i = 1; i <= playerList.length; i ++) { | ||||
| 		playerList[i - 1].direction = 0 | ||||
| 		playerList[i - 1].holdTime = 0 | ||||
| 	} | ||||
| } | ||||
| function drawPlayerBox(playerBoxID) { | ||||
| 	var currentPlayerBox = playerList[playerBoxID - 1] | ||||
| 	var context = currentPlayerBox.canvas.customVarContext | ||||
| @@ -314,20 +234,16 @@ document.getElementById("mainGrid").addEventListener("mousedown", startMouseCoor | ||||
| window.addEventListener("mousemove", updateMouseCoordinates, true) | ||||
| window.addEventListener("mouseup", endMouseCoordinates, true) | ||||
| function startMouseCoordinates() { | ||||
| 	clicking = true | ||||
|     playerList[event.target.customVarID - 1].touchId = 1 | ||||
| 	singleTap(event.target) | ||||
| } | ||||
| function updateMouseCoordinates() { | ||||
| 	touchX[0] = event.clientX | ||||
| 	touchY[0] = event.clientY | ||||
| 	// touchX[1] = 50 | ||||
| 	// touchY[1] = 50 //For testing purposes only | ||||
| } | ||||
| 	touchY[0] = event.clientY} | ||||
| function endMouseCoordinates() { | ||||
| 	clearTimeout(loop) | ||||
| 	loop = false | ||||
| 	clearTimers() | ||||
| 	clicking = false | ||||
|     for (var i = 1; i <= playerList.length; i++) { | ||||
|         playerList[i - 1].touchId = 0.5 | ||||
|     } | ||||
| } | ||||
| window.addEventListener("touchstart", switchToTouchEvents, true) | ||||
| function switchToTouchEvents() { | ||||
| @@ -342,7 +258,6 @@ function switchToTouchEvents() { | ||||
| function startTouch() { | ||||
|     playerList[event.changedTouches[0].target.customVarID - 1].touchId = event.changedTouches[0].identifier | ||||
| 	moveTouch() | ||||
|     clicking = true | ||||
|     singleTap(event.changedTouches[0].target) | ||||
| } | ||||
| function moveTouch() { | ||||
| @@ -359,20 +274,8 @@ function endTouch() { | ||||
|         } | ||||
|     } | ||||
| 	moveTouch() | ||||
| 	if (event.touches.length == 0) { | ||||
| 		clicking = false | ||||
| 		clearTimeout(loop) | ||||
| 		clearTimers() | ||||
| 	} | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| //Tap (and click) functions | ||||
| function singleTap(targetPlayerBox) { | ||||
| 	var playerBoxBounds = targetPlayerBox.getBoundingClientRect() | ||||
| 	var tappedPlayerBox = playerList[targetPlayerBox.customVarID - 1] | ||||
| @@ -398,15 +301,14 @@ function singleTap(targetPlayerBox) { | ||||
| 	drawPlayerBox(tappedPlayerBox.id) | ||||
|     setTimeout(clockCheck.bind(null, tappedPlayerBox), 500) | ||||
| } | ||||
|  | ||||
| function clockCheck(tappedPlayerBox) { | ||||
|     if (tappedPlayerBox.touchId != 0.5) { | ||||
|         tappedPlayerBox.life += tappedPlayerBox.direction | ||||
|         drawPlayerBox(tappedPlayerBox.id) | ||||
|         if (tappedPlayerBox.holdTime >= 300) { | ||||
|         if (tappedPlayerBox.holdTime >= 150) { | ||||
|             setTimeout(clockCheck.bind(null, tappedPlayerBox), 10) | ||||
|         } else if (tappedPlayerBox.holdTime >= 50) { | ||||
|             setTimeout(clockCheck.bind(null, tappedPlayerBox), 20) | ||||
|             setTimeout(clockCheck.bind(null, tappedPlayerBox), 50) | ||||
|         } else { | ||||
|             setTimeout(clockCheck.bind(null, tappedPlayerBox), 100) | ||||
|         } | ||||
| @@ -415,153 +317,4 @@ function clockCheck(tappedPlayerBox) { | ||||
|         tappedPlayerBox.holdTime = 0 | ||||
|     } | ||||
| } | ||||
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| function singleClick() { | ||||
| 	for (var i = 1; i <= playerList.length; i ++) { | ||||
| 		var playerBoxBounds = playerList[i - 1].canvas.getBoundingClientRect() | ||||
| 		if (touchX[touchX.length - 1] >= playerBoxBounds.left && touchX[touchX.length - 1] <= playerBoxBounds.right && touchY[touchY.length - 1] >= playerBoxBounds.top && touchY[touchY.length - 1] <= playerBoxBounds.bottom) { | ||||
| 			//This canvas is being clicked on! Do something about it. | ||||
| 			var direction = "", lifeAdjust = 0 | ||||
| 			if (playerList[i - 1].rotation == 0) { | ||||
| 				if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} else { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} | ||||
| 			} else if (playerList[i - 1].rotation == 90) { | ||||
| 				if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} else { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} | ||||
| 			} else if (playerList[i - 1].rotation == 180) { | ||||
| 				if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} else { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} | ||||
| 			} else { | ||||
| 				if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 					direction = "down" | ||||
| 					lifeAdjust = -1 | ||||
| 				} else { | ||||
| 					direction = "up" | ||||
| 					lifeAdjust = 1 | ||||
| 				} | ||||
| 			} | ||||
| 			playerList[i - 1].life += lifeAdjust | ||||
| 			drawPlayerBox(i) | ||||
| 		} | ||||
| 	} | ||||
| 	if (loop == false) { | ||||
| 		loop = setTimeout(heldDown, 100) | ||||
| 	} | ||||
| } | ||||
| function heldDown() { | ||||
| 	if (clicking) { | ||||
| 		for (var i = 0; i < touchX.length; i++) { | ||||
| 			for (var n = 1; n <= playerList.length; n ++) { | ||||
| 				var playerBoxBounds = playerList[n - 1].canvas.getBoundingClientRect() | ||||
| 				if (touchX[i] >= playerBoxBounds.left && touchX[i] <= playerBoxBounds.right && touchY[i] >= playerBoxBounds.top && touchY[i] <= playerBoxBounds.bottom) { | ||||
| 					//This canvas is being clicked on! Do something about it. | ||||
| 					var direction = "", lifeAdjust = 0 | ||||
| 					if (playerList[n - 1].rotation == 0) { | ||||
| 						if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} else { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} | ||||
| 					} else if (playerList[n - 1].rotation == 90) { | ||||
| 						if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} else { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} | ||||
| 					} else if (playerList[n - 1].rotation == 180) { | ||||
| 						if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} else { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} | ||||
| 					} else { | ||||
| 						if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) { | ||||
| 							direction = "down" | ||||
| 							lifeAdjust = -1 | ||||
| 						} else { | ||||
| 							direction = "up" | ||||
| 							lifeAdjust = 1 | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].holdTime += 1 | ||||
| 					if (playerList[n - 1].direction != direction) { | ||||
| 						playerList[n - 1].holdTime = 0 | ||||
| 						playerList[n - 1].direction = direction | ||||
| 					} | ||||
| 					if (playerList[n - 1].holdTime < 5) { | ||||
| 						lifeAdjust = 0 | ||||
| 					} else if (playerList[n - 1].holdTime > 28) { | ||||
| 						lifeAdjust *= 5 | ||||
| 						if (playerList[n - 1].holdTime >= 60) { | ||||
| 							lifeAdjust *= 2 | ||||
| 						} | ||||
| 					} | ||||
| 					playerList[n - 1].life += lifeAdjust | ||||
| 					activePlayerBoxes[activePlayerBoxes.length] = n | ||||
| 					drawPlayerBox(n) | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		for (var i = 1; i <= playerList.length; i ++) { | ||||
| 			if (!activePlayerBoxes.includes(i)) { | ||||
| 				playerList[i - 1].firection = "none" | ||||
| 				playerList[i - 1].holdTime = 0 | ||||
| 			} | ||||
| 		} | ||||
| 		loop = setTimeout(heldDown, 100) | ||||
| 	} | ||||
| } | ||||
| //Updated!!! Are we there yet? Ooh! Is this it? ermagerd? | ||||
|   | ||||
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