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life
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@@ -4,7 +4,22 @@
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//define variables
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var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0
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//This function sets everything up
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function fullscreen() {
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//Full screen!
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grid = document.getElementById("mainGrid")
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if (grid.requestFullscreen) {
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grid.requestFullscreen()
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} else if (grid.mozRequestFullScreen) {
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grid.mozRequestFullScreen()
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} else if (grid.webkitRequestFullscreen) {
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grid.webkitRequestFullscreen()
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} else if (grid.msRequestFullscreen) {
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grid.msRequestFullscreen()
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}
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}
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function startGame() {
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fullscreen()
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document.getElementById("return").classList.remove("hidden")
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//hide the settings and grab player count and starting life total
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document.getElementById("settings").classList.add("hidden")
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playerCount = parseInt(document.getElementById("inputPlayerCount").value)
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@@ -39,12 +54,12 @@ function startGame() {
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playerList[i - 1] = new playerBox(i, rotation, wide)
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}
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//Determine the grid size
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columnWidth = window.innerWidth / 2 - 2
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columnWidth = screen.width / 2 - 2
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rowCount = (playerCount - playerCount % 2) / 2 + 1
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if (playerCount == 2 || playerCount == 4) {
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rowCount -= 1
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}
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rowHeight = window.innerHeight / rowCount - 2
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rowHeight = screen.height / rowCount - 2
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//Now that all the player boxes are made, they must be configured
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for (var i = 1; i <= playerCount; i++) {
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configurePlayerBox(i)
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