This commit is contained in:
Kyle
2019-08-10 11:40:49 -07:00
parent a83b43d1a2
commit ab8b345b68
2 changed files with 31 additions and 4 deletions

View File

@@ -4,7 +4,22 @@
//define variables
var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0
//This function sets everything up
function fullscreen() {
//Full screen!
grid = document.getElementById("mainGrid")
if (grid.requestFullscreen) {
grid.requestFullscreen()
} else if (grid.mozRequestFullScreen) {
grid.mozRequestFullScreen()
} else if (grid.webkitRequestFullscreen) {
grid.webkitRequestFullscreen()
} else if (grid.msRequestFullscreen) {
grid.msRequestFullscreen()
}
}
function startGame() {
fullscreen()
document.getElementById("return").classList.remove("hidden")
//hide the settings and grab player count and starting life total
document.getElementById("settings").classList.add("hidden")
playerCount = parseInt(document.getElementById("inputPlayerCount").value)
@@ -39,12 +54,12 @@ function startGame() {
playerList[i - 1] = new playerBox(i, rotation, wide)
}
//Determine the grid size
columnWidth = window.innerWidth / 2 - 2
columnWidth = screen.width / 2 - 2
rowCount = (playerCount - playerCount % 2) / 2 + 1
if (playerCount == 2 || playerCount == 4) {
rowCount -= 1
}
rowHeight = window.innerHeight / rowCount - 2
rowHeight = screen.height / rowCount - 2
//Now that all the player boxes are made, they must be configured
for (var i = 1; i <= playerCount; i++) {
configurePlayerBox(i)