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life
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@@ -71,6 +71,7 @@ function startGame() {
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}
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var context = playerList[i - 1].canvas.customVarContext
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context.textBaseline = "middle"
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var tempFontSize = 100
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context.font = "100pt belerenbsc"
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var currentLife = playerList[context.customVarCanvas.customVarID - 1].life
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context.fillStyle = "#222"
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@@ -81,6 +82,10 @@ function startGame() {
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}
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context.fillRect(tempCanvasWidth / -2, tempCanvasHeight / -2, tempCanvasWidth, tempCanvasHeight)
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context.fillStyle = "#eee"
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while (context.measureText(currentLife).width >= tempCanvasWidth) {
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tempFontSize -= 1
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context.font = tempFontSize + "pt belerenbsc"
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}
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var horizontalShift = -1 * parseInt(context.measureText(currentLife).width) / 2
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context.fillText(currentLife, horizontalShift, 0)
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}
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@@ -46,9 +46,9 @@
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<body>
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<div id="settings">
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Number of Players:<br>
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Number of Players<br>
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<input id="inputPlayerCount" class="input" type="number" min="2" value="6" max="16"><br>
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Starting Life Total:<br>
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Starting Life Total<br>
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<input id="inputStartingLife" class="input" type="number" min="0" value="40"><br>
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<button id="buttonStartGame" class="input" onclick="startGame()">Game On!</button>
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</div>
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@@ -120,6 +120,7 @@
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border: 1px solid white;
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width: auto;
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height: auto;
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touch-action: manipulation;
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}
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.widePlayerBox {
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grid-column: 1 / span 2;
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