flesh and blood improvements

This commit is contained in:
Kyle
2021-09-12 17:01:54 -07:00
parent b37b8a1e93
commit 7c685078a8
53 changed files with 294 additions and 87 deletions

View File

@@ -0,0 +1,20 @@
//defines available frames
availableFrames = [
{name:'Brute', src:'/img/frames/fab/classes/brute.png'},
{name:'Ninja', src:'/img/frames/fab/classes/ninja.png'},
{name:'Ranger', src:'/img/frames/fab/classes/ranger.png'},
{name:'Runeblade', src:'/img/frames/fab/classes/runeblade.png'},
{name:'Warrior', src:'/img/frames/fab/classes/warrior.png'},
{name:'Wizard', src:'/img/frames/fab/classes/wizard.png'},
{name:'Pitch (1)', src:'/img/frames/fab/pitch/1.svg'},
{name:'Pitch (2)', src:'/img/frames/fab/pitch/2.svg'},
{name:'Pitch (3)', src:'/img/frames/fab/pitch/3.svg'},
{name:'Spear', src:'/img/frames/fab/addons/spear.svg'},
{name:'Shield', src:'/img/frames/fab/addons/shield.svg'}
];
//disables/enables the "Load Frame Version" button
document.querySelector('#loadFrameVersion').disabled = false;
//defines process for loading this version, if applicable
document.querySelector('#loadFrameVersion').onclick = LoadFABVersion;
//loads available frames
loadFramePack();