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https://github.com/Investigamer/cardconjurer.git
synced 2025-07-27 05:14:53 -05:00
improved "preserve alpha" blending mode
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@@ -132,6 +132,7 @@ function sizeCanvas(name, width = Math.round(card.width * (1 + 2 * card.marginX)
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sizeCanvas('card');
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sizeCanvas('frame');
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sizeCanvas('frameMasking');
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sizeCanvas('frameCompositing');
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sizeCanvas('text');
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sizeCanvas('paragraph');
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sizeCanvas('line');
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@@ -323,21 +324,30 @@ function drawFrames() {
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frameMaskingContext.drawImage(black, 0, 0, frameMaskingCanvas.width, frameMaskingCanvas.height);
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frameMaskingContext.globalCompositeOperation = 'source-in';
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item.masks.forEach(mask => frameMaskingContext.drawImage(mask.image, scaleX((bounds.x || 0) - (ogBounds.x || 0) - ((ogBounds.x || 0) * ((bounds.width || 1) / (ogBounds.width || 1) - 1))), scaleY((bounds.y || 0) - (ogBounds.y || 0) - ((ogBounds.y || 0) * ((bounds.height || 1) / (ogBounds.height || 1) - 1))), scaleWidth((bounds.width || 1) / (ogBounds.width || 1)), scaleHeight((bounds.height || 1) / (ogBounds.height || 1))));
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frameMaskingContext.drawImage(item.image, frameX, frameY, frameWidth, frameHeight);
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if (item.erase) {frameContext.globalCompositeOperation = 'destination-out';}
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var oldAlphaData;
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if (item.preserveAlpha) {
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oldAlphaData = frameContext.getImageData(0, 0, frameCanvas.width, frameCanvas.height).data;
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}
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frameContext.drawImage(frameMaskingCanvas, 0, 0, frameCanvas.width, frameCanvas.height);
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if (item.preserveAlpha) {
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var newRGBData = frameContext.getImageData(0, 0, frameCanvas.width, frameCanvas.height);
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var pixels = newRGBData.data;
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for (var i = 3; i < oldAlphaData.length; i += 4) {
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pixels[i] = oldAlphaData[i];
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if (item.preserveAlpha) { //preserves alpha, and blends colors using an alpha that only cares about the mask(s), and the user-set opacity value
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//draw the image onto a separate canvas to view its unaltered state
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frameCompositingContext.clearRect(0, 0, frameCanvas.width, frameCanvas.height);
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frameCompositingContext.drawImage(item.image, frameX, frameY, frameWidth, frameHeight);
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//create pixel arrays for the existing image, new image, and alpha mask
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var existingData = frameContext.getImageData(0, 0, frameCanvas.width, frameCanvas.height)
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var existingPixels = existingData.data;
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var newPixels = frameCompositingContext.getImageData(0, 0, frameCanvas.width, frameCanvas.height).data;
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var maskPixels = frameMaskingContext.getImageData(0, 0, frameCanvas.width, frameCanvas.height).data;
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const functionalAlphaMultiplier = frameContext.globalAlpha / 255;
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//manually blends colors, basing blending-alpha on the masks and desired draw-opacity, but preserving alpha
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for (var i = 0; i < existingPixels.length; i += 4) {
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const functionalAlpha = maskPixels[i + 3] * functionalAlphaMultiplier //functional alpha = alpha ignoring source image
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existingPixels[ i ] = existingPixels[ i ] * (1 - functionalAlpha) + newPixels[ i ] * functionalAlpha; //RED
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existingPixels[i + 1] = existingPixels[i + 1] * (1 - functionalAlpha) + newPixels[i + 1] * functionalAlpha; //GREEN
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existingPixels[i + 2] = existingPixels[i + 2] * (1 - functionalAlpha) + newPixels[i + 2] * functionalAlpha; //BLUE
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}
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frameContext.putImageData(newRGBData, 0, 0);
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frameContext.putImageData(existingData, 0, 0);
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} else {
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frameMaskingContext.drawImage(item.image, frameX, frameY, frameWidth, frameHeight);
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if (item.erase) {frameContext.globalCompositeOperation = 'destination-out';}
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frameContext.drawImage(frameMaskingCanvas, 0, 0, frameCanvas.width, frameCanvas.height);
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}
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}
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});
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if (!haveDrawnPrePTCanvas && drawTextBetweenFrames) {
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