better CSS

This commit is contained in:
Kyle
2018-11-03 18:34:02 -07:00
parent 98008badfe
commit 704ad56dec
2 changed files with 265 additions and 104 deletions

View File

@@ -0,0 +1,56 @@
var transparentCanvas = document.createElement("canvas")
var transparentContext = transparentCanvas.getContext("2d")
//transparentCanvas.onload = function() {
//document.body.appendChild(transparentCanvas) //For testing purposes only
//}
transparentCanvas.onload = function() {
alert("WHAT")
}
//document.body.appendChild(transparentCanvas)
//Function that auto the image
function whiteToTransparent(url, destination) {
//Create image, size canvas, draw image
var imgTempSetSymbol = new Image()
imgTempSetSymbol.crossOrigin = "anonymous"
imgTempSetSymbol.src = url
imgTempSetSymbol.onload = function() {
if (imgTempSetSymbol.width > 0 && imgTempSetSymbol.height > 0) {
transparentCanvas.width = imgTempSetSymbol.width
transparentCanvas.height = imgTempSetSymbol.height
transparentCanvas.drawImage(imgTempSetSymbol, 0, 0)
//declare variables
var width = transparentCanvas.width
var height = transparentCanvas.height
var pix = {x:[], y:[]}
var imageData = transparentContext.getImageData(0,0,transparentCanvas.width,transparentCanvas.height)
var x, y, index
//Go through every pixel and
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
//(y * width + x) * 4 + 3 calculates the index at which the alpha value of the pixel at x, y is given
index = (y * width + x) * 4 + 3
if (imageData.data[index] > 0) {
//pix is the image object that stores two arrays of x and y coordinates. These stored coordinates are all the visible pixels
pix.x.push(x)
pix.y.push(y)
}
}
}
//sorts the arrays numerically
pix.x.sort(function(a,b){return a-b})
pix.y.sort(function(a,b){return a-b})
var n = pix.x.length - 1
//Finds the difference between the leftmost and rightmost visible pixels, and the topmost and bottommost pixels, cuts out a section of the canvas
width = pix.x[n] - pix.x[0]
height = pix.y[n] - pix.y[0]
var transparentImage = transparentContext.getImageData(pix.x[0], pix.y[0], width + 1, height + 1)
//Resizes the canvas and draws image
transparentCanvas.width = width + 1
transparentCanvas.height = height + 1
transparentContext.putImageData(transparentImage, 0, 0)
//Saves the newly image to the given image
destination.src = transparentCanvas.toDataURL()
}
}
}