mh2 sketch frame update
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
BIN
img/frames/mh2/m.png
Normal file
After Width: | Height: | Size: 2.1 MiB |
BIN
img/frames/mh2/mOverlay.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
BIN
img/frames/mh2/mOverlayThumb.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
img/frames/mh2/mThumb.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
img/frames/mh2/mpt.png
Normal file
After Width: | Height: | Size: 80 KiB |
BIN
img/frames/mh2/mptThumb.png
Normal file
After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 1.9 MiB |
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
Before Width: | Height: | Size: 1.7 MiB After Width: | Height: | Size: 1.7 MiB |
@@ -8,7 +8,8 @@ availableFrames = [
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{name:'Black Frame', src:'/img/frames/mh2/b.png'},
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{name:'Black Frame', src:'/img/frames/mh2/b.png'},
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{name:'Red Frame', src:'/img/frames/mh2/r.png'},
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{name:'Red Frame', src:'/img/frames/mh2/r.png'},
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{name:'Green Frame', src:'/img/frames/mh2/g.png'},
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{name:'Green Frame', src:'/img/frames/mh2/g.png'},
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// {name:'Multicolored Frame', src:'/img/frames/mh2/m.png'},
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{name:'Multicolored Frame', src:'/img/frames/mh2/m.png'},
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{name:'Multicolored Overlay', src:'/img/frames/mh2/mOverlay.png'},
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// {name:'Artifact Frame', src:'/img/frames/mh2/a.png'},
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// {name:'Artifact Frame', src:'/img/frames/mh2/a.png'},
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// {name:'Vehicle Frame', src:'/img/frames/mh2/v.png'},
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// {name:'Vehicle Frame', src:'/img/frames/mh2/v.png'},
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{name:'White Power/Toughness', src:'/img/frames/mh2/wpt.png', bounds:bounds},
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{name:'White Power/Toughness', src:'/img/frames/mh2/wpt.png', bounds:bounds},
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@@ -16,7 +17,7 @@ availableFrames = [
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{name:'Black Power/Toughness', src:'/img/frames/mh2/bpt.png', bounds:bounds},
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{name:'Black Power/Toughness', src:'/img/frames/mh2/bpt.png', bounds:bounds},
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{name:'Red Power/Toughness', src:'/img/frames/mh2/rpt.png', bounds:bounds},
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{name:'Red Power/Toughness', src:'/img/frames/mh2/rpt.png', bounds:bounds},
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{name:'Green Power/Toughness', src:'/img/frames/mh2/gpt.png', bounds:bounds},
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{name:'Green Power/Toughness', src:'/img/frames/mh2/gpt.png', bounds:bounds},
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// {name:'Multicolored Power/Toughness', src:'/img/frames/mh2/mpt.png', bounds:bounds},
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{name:'Multicolored Power/Toughness', src:'/img/frames/mh2/mpt.png', bounds:bounds},
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// {name:'Artifact Power/Toughness', src:'/img/frames/mh2/apt.png', bounds:bounds},
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// {name:'Artifact Power/Toughness', src:'/img/frames/mh2/apt.png', bounds:bounds},
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// {name:'Vehicle Power/Toughness', src:'/img/frames/mh2/vpt.png', bounds:bounds}
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// {name:'Vehicle Power/Toughness', src:'/img/frames/mh2/vpt.png', bounds:bounds}
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];
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];
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@@ -24,8 +25,6 @@ availableFrames = [
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document.querySelector('#loadFrameVersion').disabled = false;
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document.querySelector('#loadFrameVersion').disabled = false;
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//defines process for loading this version, if applicable
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//defines process for loading this version, if applicable
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document.querySelector('#loadFrameVersion').onclick = async function() {
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document.querySelector('#loadFrameVersion').onclick = async function() {
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// notifies
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notify('Currently only monocolored frames are available. Due to the nature of the sketch frame, I\'m not sure if/when I\'ll be able to add the remaining frames.', 10);
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//resets things so that every frame doesn't have to
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//resets things so that every frame doesn't have to
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await resetCardIrregularities();
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await resetCardIrregularities();
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//sets card version
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//sets card version
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