fixing {roll20} and adventure masks

This commit is contained in:
Kyle
2021-07-27 10:33:32 -07:00
parent fdbed639b0
commit 4ef92ab966
4 changed files with 28 additions and 11 deletions

View File

@@ -758,6 +758,7 @@ function writeText(textObject, targetContext) {
var textFontStyle = textObject.fontStyle || '';
var manaPlacementCounter = 0;
var realTextAlign = textAlign;
savedRollYPosition = null;
//variables that track various... things?
var newLineSpacing = 0;
var textSize = startingTextSize;
@@ -1012,8 +1013,8 @@ function writeText(textObject, targetContext) {
paragraphContext.drawImage(lineCanvas, horizontalAdjust, currentY);
lineY = 0;
lineContext.clearRect(0, 0, lineCanvas.width, lineCanvas.height);
//boxes for roll a d20 cards
if (savedRollYPosition && (newLineSpacing != 0 || !(newLine && !textOneLine))) {
// boxes for 'roll a d20' cards
if (savedRollYPosition != null && (newLineSpacing != 0 || !(newLine && !textOneLine))) {
if (savedRollYPosition != -1) {
paragraphContext.globalCompositeOperation = 'destination-over';
paragraphContext.globalAlpha = 0.25;

View File

@@ -1,16 +1,16 @@
//Create objects for common properties across available frames
var masks = [{src:'/img/frames/adventure/regular/pinline.svg', name:'Pinline'}, {src:'/img/frames/m15/regular/m15MaskTitle.png', name:'Title'}, {src:'/img/frames/m15/regular/m15MaskType.png', name:'Type'}];
var masks = [{src:'/img/frames/adventure/regular/pinline.svg', name:'Pinline'}, {src:'/img/frames/m15/regular/m15MaskTitle.png', name:'Title'}, {src:'/img/frames/m15/regular/m15MaskType.png', name:'Type'}, {src:'/img/frames/adventure/regular/book.svg', name:'Rules'}];
var bounds = {x:0.7573, y:0.8848, width:0.188, height:0.0733};
//defines available frames
availableFrames = [
{name:'White Frame', src:'/img/frames/adventure/regular/w.png'},
{name:'Blue Frame', src:'/img/frames/adventure/regular/u.png'},
{name:'Black Frame', src:'/img/frames/adventure/regular/b.png'},
{name:'Red Frame', src:'/img/frames/adventure/regular/r.png'},
{name:'Green Frame', src:'/img/frames/adventure/regular/g.png'},
{name:'Multicolored Frame', src:'/img/frames/adventure/regular/m.png'},
{name:'Artifact Frame', src:'/img/frames/adventure/regular/a.png'},
{name:'Land Frame', src:'/img/frames/adventure/regular/l.png'},
{name:'White Frame', src:'/img/frames/adventure/regular/w.png', masks:masks},
{name:'Blue Frame', src:'/img/frames/adventure/regular/u.png', masks:masks},
{name:'Black Frame', src:'/img/frames/adventure/regular/b.png', masks:masks},
{name:'Red Frame', src:'/img/frames/adventure/regular/r.png', masks:masks},
{name:'Green Frame', src:'/img/frames/adventure/regular/g.png', masks:masks},
{name:'Multicolored Frame', src:'/img/frames/adventure/regular/m.png', masks:masks},
{name:'Artifact Frame', src:'/img/frames/adventure/regular/a.png', masks:masks},
{name:'Land Frame', src:'/img/frames/adventure/regular/l.png', masks:masks},
{name:'White Power/Toughness', src:'/img/frames/m15/regular/m15PTW.png', bounds:bounds},
{name:'Blue Power/Toughness', src:'/img/frames/m15/regular/m15PTU.png', bounds:bounds},
{name:'Black Power/Toughness', src:'/img/frames/m15/regular/m15PTB.png', bounds:bounds},