Update life.js

This commit is contained in:
Kyle
2019-08-15 20:29:38 -07:00
parent 35556c4c3b
commit 477d211b68

View File

@@ -241,19 +241,10 @@ function updatePlayerBoxes() {
}
}
playerList[n - 1].life += lifeAdjust
// console.log(lifeAdjust)
// alert("Their life total is now " + playerList[n - 1].life)
activePlayerBoxes[activePlayerBoxes.length] = n
drawPlayerBox(n)
} //else {
// playerList[n - 1].firection = "none"
// playerList[n - 1].holdTime = 0
// }
}
}
// if (i == touchX.length - 1) {
// //At the end, start the loop!
// loop = setTimeout(updatePlayerBoxes, 100)
// }
}
for (var i = 1; i <= playerList.length; i ++) {
if (!activePlayerBoxes.includes(i)) {
@@ -264,7 +255,6 @@ function updatePlayerBoxes() {
activePlayerBoxes = []
setTimeout(updatePlayerBoxes, 100)
}
// setTimeout(function() {alert(touchX[0] + ", " + touchY[0] + " & " + touchX[1] + ", " + touchY[1])}, 1000)
}
function clearTimers() {
for (var i = 1; i <= playerList.length; i ++) {
@@ -324,7 +314,7 @@ window.addEventListener("mousemove", updateMouseCoordinates, true)
window.addEventListener("mouseup", endMouseCoordinates, true)
function startMouseCoordinates() {
clicking = true
updatePlayerBoxes()
singleClick()
}
function updateMouseCoordinates() {
touchX[0] = event.clientX
@@ -370,4 +360,120 @@ function endTouch() {
clearTimeout(loop)
clearTimers()
}
}
function singleClick() {
for (var i = 1; i <= playerList.length; i ++) {
var playerBoxBounds = playerList[i - 1].canvas.getBoundingClientRect()
if (touchX[touchX.length - 1] >= playerBoxBounds.left && touchX[touchX.length - 1] <= playerBoxBounds.right && touchY[touchY.length - 1] >= playerBoxBounds.top && touchY[touchY.length - 1] <= playerBoxBounds.bottom) {
//This canvas is being clicked on! Do something about it.
var direction = "", lifeAdjust = 0
if (playerList[i - 1].rotation == 0) {
if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
direction = "up"
lifeAdjust = 1
} else {
direction = "down"
lifeAdjust = -1
}
} else if (playerList[i - 1].rotation == 90) {
if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
direction = "up"
lifeAdjust = 1
} else {
direction = "down"
lifeAdjust = -1
}
} else if (playerList[i - 1].rotation == 180) {
if (touchX[touchX.length - 1] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
direction = "down"
lifeAdjust = -1
} else {
direction = "up"
lifeAdjust = 1
}
} else {
if (touchY[touchY.length - 1] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
direction = "down"
lifeAdjust = -1
} else {
direction = "up"
lifeAdjust = 1
}
}
playerList[i - 1].life += lifeAdjust
drawPlayerBox(i)
}
}
setTimeout(heldDown, 100)
}
function heldDown() {
if (clicking) {
for (var i = 0; i < touchX.length; i++) {
for (var n = 1; n <= playerList.length; n ++) {
var playerBoxBounds = playerList[n - 1].canvas.getBoundingClientRect()
if (touchX[i] >= playerBoxBounds.left && touchX[i] <= playerBoxBounds.right && touchY[i] >= playerBoxBounds.top && touchY[i] <= playerBoxBounds.bottom) {
//This canvas is being clicked on! Do something about it.
var direction = "", lifeAdjust = 0
if (playerList[n - 1].rotation == 0) {
if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
direction = "up"
lifeAdjust = 1
} else {
direction = "down"
lifeAdjust = -1
}
} else if (playerList[n - 1].rotation == 90) {
if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
direction = "up"
lifeAdjust = 1
} else {
direction = "down"
lifeAdjust = -1
}
} else if (playerList[n - 1].rotation == 180) {
if (touchX[i] > playerBoxBounds.width / 2 + playerBoxBounds.x) {
direction = "down"
lifeAdjust = -1
} else {
direction = "up"
lifeAdjust = 1
}
} else {
if (touchY[i] > playerBoxBounds.height / 2 + playerBoxBounds.y) {
direction = "down"
lifeAdjust = -1
} else {
direction = "up"
lifeAdjust = 1
}
}
playerList[n - 1].holdTime += 1
if (playerList[n - 1].direction != direction) {
playerList[n - 1].holdTime = 0
playerList[n - 1].direction = direction
}
if (playerList[n - 1].holdTime < 5) {
lifeAdjust = 0
} else if (playerList[n - 1].holdTime > 28) {
lifeAdjust *= 5
if (playerList[n - 1].holdTime >= 60) {
lifeAdjust *= 2
}
}
playerList[n - 1].life += lifeAdjust
activePlayerBoxes[activePlayerBoxes.length] = n
drawPlayerBox(n)
}
}
}
for (var i = 1; i <= playerList.length; i ++) {
if (!activePlayerBoxes.includes(i)) {
playerList[i - 1].firection = "none"
playerList[i - 1].holdTime = 0
}
}
setTimeout(heldDown, 100)
}
}