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	Update life.js
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		| @@ -2,7 +2,7 @@ | ||||
| //       Card Conjurer, by Kyle Burton        // | ||||
| //============================================// | ||||
| //define variables | ||||
| var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, touchscreen = false, loop | ||||
| var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, touchscreen = false, loop, activePlayerBoxes = [] | ||||
| if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) { | ||||
| 	isMobile = true | ||||
| } | ||||
| @@ -243,6 +243,7 @@ function updatePlayerBoxes() { | ||||
| 					playerList[n - 1].life += lifeAdjust | ||||
| 					// console.log(lifeAdjust) | ||||
| 					// alert("Their life total is now " + playerList[n - 1].life) | ||||
| 					activePlayerBoxes[activePlayerBoxes.length] = n | ||||
| 					drawPlayerBox(n) | ||||
| 				} //else { | ||||
| 				// 	playerList[n - 1].firection = "none" | ||||
| @@ -254,6 +255,13 @@ function updatePlayerBoxes() { | ||||
| 			// 	loop = setTimeout(updatePlayerBoxes, 100) | ||||
| 			// } | ||||
| 		} | ||||
| 		for (var i = 1; i <= playerList.length; i ++) { | ||||
| 			if (!activePlayerBoxes.includes(i)) { | ||||
| 				playerList[i - 1].firection = "none" | ||||
| 				playerList[i - 1].holdTime = 0 | ||||
| 			} | ||||
| 		} | ||||
| 		activePlayerBoxes = [] | ||||
| 		setTimeout(updatePlayerBoxes, 100) | ||||
| 	} | ||||
| 	// setTimeout(function() {alert(touchX[0] + ", " + touchY[0] + " & " + touchX[1] + ", " + touchY[1])}, 1000) | ||||
| @@ -321,6 +329,8 @@ function startMouseCoordinates() { | ||||
| function updateMouseCoordinates() { | ||||
| 	touchX[0] = event.clientX | ||||
| 	touchY[0] = event.clientY | ||||
| 	// touchX[1] = 50 | ||||
| 	// touchY[1] = 50 //For testing purposes only | ||||
| } | ||||
| function endMouseCoordinates() { | ||||
| 	clearTimeout(loop) | ||||
|   | ||||
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