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12
index.html
12
index.html
@@ -184,7 +184,7 @@
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<div class="togglee">
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Frame Rate
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<input type="number" id="inputFPS" value="10" min="0" onchange="window.clearInterval(cardClockInterval); cardClockInterval = setInterval(cardClock, 1000 / document.getElementById('inputFPS').value)"></input>
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<div onclick="downloadCardImage()" id="downloadCardImage" href="" download="card.jpg">Download</div>
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<a onclick="downloadCardImage(this)" id="downloadCardImage" href="" download="card.png">Download</a>
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</div>
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</div>
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<!--END-->
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@@ -968,15 +968,17 @@ function resizeThings() {
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//runs the autocrop function for the chosen set symbol
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function loadSetSymbol() {
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imgSetSymbol.crossOrigin = "anonymous"
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imgSetSymbol.crossOrigin = "Anonymous"
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imgSetSymbol.src = "https://raw.githubusercontent.com/ImKyle4815/MTG-Set-Symbols/master/setSymbols/" + document.getElementById("setSymbolCode").value.toUpperCase() + "_" + document.getElementById("setSymbolRarity").value.toUpperCase() + ".png"
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}
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//Best for last - downloads the image!
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function downloadCardImage(el) {
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alert("This may not work because the canvas is 'tainted' - if you know how to avoid this please tell me")
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function downloadCardImage(linkElement) {
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var cardImageData = canvas.toDataURL()
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el.href = cardImageData
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if (cardImageData == undefined) {
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alert("Sorry, it seems that you cannot download your card. Please try using a different browser.")
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}
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linkElement.href = cardImageData
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}
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</script>
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<html>
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