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	Update life.js
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		| @@ -148,7 +148,6 @@ function playerBox(playerBoxID, canvasRotation, wide) { | |||||||
| 	document.addEventListener("mouseup", decoyMouseUpFunction, true) | 	document.addEventListener("mouseup", decoyMouseUpFunction, true) | ||||||
| } | } | ||||||
| function decoyMouseDownFunction() { | function decoyMouseDownFunction() { | ||||||
| 	console.log("IT'S STILL CLICKING") |  | ||||||
| 	mouseDownPlayerBox(this, event.clientX, event.clientY) | 	mouseDownPlayerBox(this, event.clientX, event.clientY) | ||||||
| } | } | ||||||
| function decoyMouseUpFunction() { | function decoyMouseUpFunction() { | ||||||
| @@ -224,7 +223,6 @@ function updateBackgroundColor(color) { | |||||||
|  |  | ||||||
|  |  | ||||||
| function switchToTouchEvents() { | function switchToTouchEvents() { | ||||||
| 	console.log("switching!") |  | ||||||
| 	window.removeEventListener("touchstart", switchToTouchEvents, true) | 	window.removeEventListener("touchstart", switchToTouchEvents, true) | ||||||
| 	document.removeEventListener("mouseup", decoyMouseUpFunction, true) | 	document.removeEventListener("mouseup", decoyMouseUpFunction, true) | ||||||
| 	for (var i = 1; i <= playerCount; i++) { | 	for (var i = 1; i <= playerCount; i++) { | ||||||
| @@ -239,5 +237,3 @@ function switchToTouchEvents() { | |||||||
| 		}, true) | 		}, true) | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| // setTimeout(function(){switchToTouchEvents()}, 2000) |  | ||||||
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