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Update life.js
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@@ -2,7 +2,7 @@
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// Card Conjurer, by Kyle Burton //
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// Card Conjurer, by Kyle Burton //
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//============================================//
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//============================================//
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//define variables
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//define variables
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var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, touchscreen = false, loop, activePlayerBoxes = []
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var playerCount, startingLifeTotal, firstPlayerWide = false, lastPlayerWide = false, playerList = [], rowHeight = 0, columnWidth = 0, rowCount = 0, isFullscreen = true, touchscreen = false, loop = false, activePlayerBoxes = []
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if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {
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if ((typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1)) {
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isMobile = true
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isMobile = true
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}
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}
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@@ -324,6 +324,7 @@ function updateMouseCoordinates() {
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}
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}
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function endMouseCoordinates() {
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function endMouseCoordinates() {
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clearTimeout(loop)
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clearTimeout(loop)
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loop = false
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clearTimers()
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clearTimers()
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clicking = false
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clicking = false
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}
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}
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@@ -406,7 +407,9 @@ function singleClick() {
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drawPlayerBox(i)
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drawPlayerBox(i)
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}
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}
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}
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}
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setTimeout(heldDown, 100)
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if (loop == false) {
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loop = setTimeout(heldDown, 100)
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}
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}
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}
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function heldDown() {
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function heldDown() {
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if (clicking) {
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if (clicking) {
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@@ -474,6 +477,6 @@ function heldDown() {
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playerList[i - 1].holdTime = 0
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playerList[i - 1].holdTime = 0
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}
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}
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}
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}
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setTimeout(heldDown, 100)
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loop = setTimeout(heldDown, 100)
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}
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}
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}
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}
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